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Retrieval and Crafting Tasks 1.7.10 #31

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Cazadorsniper opened this issue Dec 9, 2016 · 5 comments
Open

Retrieval and Crafting Tasks 1.7.10 #31

Cazadorsniper opened this issue Dec 9, 2016 · 5 comments

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@Cazadorsniper
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Using Version: 2.0.107

Crafting tasks don't seem to detect at all no matter what I do, probably has to do with the different modes in Ozone 2 but not sure.

Is it possible to allow Retrieval tasks to detect items once they hit the inventory rather than pressing the detect/submit button all the time?

@Funwayguy
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Funwayguy commented Dec 10, 2016

Crafting tasks only work with crafting recipes and crafting tables that fire the crafting event so not ideal for things like tinker tables or machines. Retrieval tasks don't actually need players to manual submit if it's not in consume mode however the auto-detect is disabled in edit mode to stop quests completing themselves mid edit

@Cazadorsniper
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oh i see

@Cazadorsniper
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also another thing I found is that when I pick an item to retrieve or craft while masking the quest, if I try to have more than 1 of that item require it snaps back to 1. EX: suppose to make 8 seared brick but the quest snaps it back to 1 seared brick.

@Funwayguy
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Yea there was bug in the older versions of the API that Standard Expansion was using. I released a bugfix today that should have resolved that.

@Cazadorsniper
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Is it possible to fix the issue with loot (so it would automatically load the Defaultloot.json) when creating a new world? at this time i pretty much will have to tell people to do /bq_loot default load everytime they create a new world.

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