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client.go
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client.go
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package websocket
import (
"bytes"
"encoding/json"
"fmt"
"log"
"time"
"github.com/gorilla/websocket"
"github.com/FuturICT2/fin4-core/server/datatype"
)
const (
writeWait = 10 * time.Second
pongWait = 60 * time.Second
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 1024
)
var (
newline = []byte{'\n'}
space = []byte{' '}
)
// Client is a middleman between the websocket connection and the hub.
type Client struct {
conn *websocket.Conn
// Buffered channel of outbound messages.
sendChan chan *Message
Room *Room
User *datatype.User
}
// NewClient Client factory
func NewClient(conn *websocket.Conn) *Client {
return &Client{
conn: conn,
sendChan: make(chan *Message, 10),
}
}
// Send sends a message to client
func (c *Client) Send(msg *Message) {
c.sendChan <- msg
}
// SendWithPayload sends a message to client
func (c *Client) SendWithPayload(msg string, p *MessagePayload) {
m := NewMessage(msg)
m.Payload = *p
c.sendChan <- m
}
// Broadcast Broadcasts a mesage to the room of the client
func (c *Client) Broadcast(message string, payload *MessagePayload) {
c.Room.Broadcast(message, payload)
}
// Close closes a client
func (c *Client) Close() {
close(c.sendChan)
}
// read incomming messages on a per-connection goroutine a one reader per connection
func (c *Client) read() {
defer func() {
c.Room.Leave(c)
}()
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error {
c.conn.SetReadDeadline(time.Now().Add(pongWait))
return nil
})
for {
_, rawMsg, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
log.Printf("unexpected close error: %v", err)
return
}
break
}
rawMsg = bytes.TrimSpace(bytes.Replace(rawMsg, newline, space, -1))
var msg Message
json.Unmarshal(rawMsg, &msg)
//msg.Room = c.Room.Route
c.Room.Handle(&Action{
Client: c,
Message: &msg,
})
}
}
// write pumps messages from the hub to the websocket connection.
//
// A goroutine running writePump is started for each connection. The
// application ensures that there is at most one writer to a connection by
// executing all writes from this goroutine.
func (c *Client) write() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.conn.Close()
}()
var count uint64
for {
select {
case msg, ok := <-c.sendChan:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The hub closed the channel.
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
fmt.Print("Client.Write: ", err)
return
}
w.Write(msg.Marshal())
count = count + 1
//log.Printf("WS: %s <-- %s %d ", c.room, msg.Message, count)
if err := w.Close(); err != nil {
fmt.Print("Client.Write: ", err)
return
}
log.Println("-->", msg.Message)
case <-ticker.C: // ping socket
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
log.Println("SOCKET IS GONE!")
return
}
}
}
}