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Sound is played with delay, without no obvious reason #324

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64kramsystem opened this issue Jun 7, 2022 · 1 comment
Closed

Sound is played with delay, without no obvious reason #324

64kramsystem opened this issue Jun 7, 2022 · 1 comment

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@64kramsystem
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In a project of mine, a sound is played with delay, without any obvious reason (the sound file itself has no silence samples at the beginning).

This happens all the time. I'm on Linux, with AMD discrete graphics card and open source drivers.

The project is a very direct port of another, where this problem doesn't happen (so, it's not something related, say, to problems with the audio subsystem in itself).

In order to reproduce:

git clone git@github.com:64kramsystem/rust-game-ports
cd rust-game-ports/soccer-fyrox
cargo run --release

now tap up/down arrows; the sound played should sound immediately on keypress, but it has a delay instead.

@mrDIMAS
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mrDIMAS commented Oct 7, 2023

This should be fixed now, I reduced internal buffer size of fyrox-sound by 2x so the latency should be 2x lower.

@mrDIMAS mrDIMAS closed this as completed Oct 7, 2023
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