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Idea: Shaders #69

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Eragonfr opened this issue Jan 7, 2021 · 3 comments
Closed

Idea: Shaders #69

Eragonfr opened this issue Jan 7, 2021 · 3 comments
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graphics anything graphics- and rendering-related

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@Eragonfr
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Eragonfr commented Jan 7, 2021

I've seen some interesting usages of shaders in many games. And I think that having a shaders support inside the game engine itself is good.

In my head shaders can be used in many ways to improve the game graphics.
They should be optional, so the game can run without any shader, it's better for my toaster computer

@mrDIMAS
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mrDIMAS commented Jan 11, 2021

Custom shaders are good indeed, but this will require to refactor the renderer. Not sure when I'll have time for this.

@pgm-rs
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pgm-rs commented May 13, 2021

Yes, I thought of it. I also thought about the idea of switching OpenGL to Vulkan.
I wanted to make a game engine using the knowledge of other game engine by view their source code. Like Godot and this. This is the link to my post
https://www.reddit.com/r/rust_gamedev/comments/nbaqqp/a_game_engine/?utm_source=share&utm_medium=web2x&context=3

@mrDIMAS mrDIMAS added the graphics anything graphics- and rendering-related label May 29, 2021
@mrDIMAS
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mrDIMAS commented Jun 29, 2021

Closing this in favor of #134 since it adds more wide support for custom rendering.

@mrDIMAS mrDIMAS closed this as completed Jun 29, 2021
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