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List of entities implemented, to be implemented and some ideas #1

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G2Pavon opened this issue Feb 11, 2024 · 0 comments
Open

List of entities implemented, to be implemented and some ideas #1

G2Pavon opened this issue Feb 11, 2024 · 0 comments

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@G2Pavon
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G2Pavon commented Feb 11, 2024

implemented ✅
not implemented ❌
ideas ⁉️

classname type status notes
kz_bhop brush
kz_start_button brush
kz_end_button brush
kz_start_zone brush
kz_stop_zone brush
kz_timer_kreedz point
kz_timer_sadpuppy point
kz_timer_spr1n point
kz_timer_spr1n_decimal point
kz_hp_booster point use REMEC
kz_bhop_multi brush use REMEC
kz_ladder brush
kz_bhop_stand brush cliphull1. Implement as kz_bhop property?
kz_bhop_duck brush cliphull3. Implement as kz_bhop property?
kz_show_entity brush like kz-rush /ent command or like this
kz_axn_mode point ⁉️ script needs to modify addons/amxmodx/data/axn_maps.txt
kz_no_slowdown brush ⁉️ like silverninja's noslow_ maps
kz_extend_mapsize point ⁉️ script needs to modify cstrike/delta.lst
kz_trigger_anti_cj brush ⁉️ trigger_push + cliphull3 or via plugins?
kz_trigger_anti_jump brush ⁉️ func_conveyor or via plugins?
kz_trigger_anti_checkpoint brush ⁉️ possible via plugins? like in csgo
kz_trigger_anti_bhop brush ⁉️ "
kz_trigger_anti_pause brush ⁉️ "
kz_trigger_anti_jumpstats brush ⁉️ "
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