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upgrades.yml
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/
upgrades.yml
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# Spawners Upgrades
# Should spawner upgrades be enabled?
enabled: true
inventoryLayout:
# Inventory sizes, 9 - 54, multiplier of 9
inventorySize: 27
# Upgrades Inventory Name
inventoryName: "Upgrading spawner..."
# Items Configuration
items:
'0-8': # Item Slot, starts from 0
material: STAINED_GLASS_PANE
damage: 15
name: ' '
lore: []
'18-26': # Item Slot, starts from 0
material: STAINED_GLASS_PANE
damage: 15
name: ' '
lore: []
# Should already unlocked level have a 'glowing' (enchanted) effect?
unlockedGlowing: true
# Should pricing multiply depending on how many spawners are in a stack?
# For example: If upgrading from level 0 to 1 a spawner with 10 stacked spawners, should the price be multiplied by 10?
multiplyPricingDependingOnStack: true
# Should spawners keep upgrades after being broken?
keepUpgradesOnBreak: true
# Upgrades Configuration
levels:
1: # Default Level
slot: 11
# Level item's configuration
item:
material: COAL
damage: 0
name: '&aDefault'
lore:
- ''
- '&a&lx &fSpawning Speed &ax1.0'
- '&a&lx &fSpawning Amount &ax1.0'
- ''
# Economy Type, can choose from 'EXP, MONEY'
economy: EXP
# Price does not matter for level 0 - all spawners start out at this
price: 0
# Changes that come with this upgrade
changes:
# Spawning speed, default for all spawners
spawningSpeed: 1.0
# Spawning amount, multiplies the 'spawnerConfiguration.spawningAmount' number
spawningAmount: 1.0
2:
slot: 12
# Level item's configuration
item:
material: IRON_INGOT
damage: 0
name: '&fUpgrade &aLevel 2'
lore:
- ''
- '&a&lx &7Spawning Speed &ax1.2'
- '&a&lx &7Spawning Amount &ax1.2'
- ''
- '&a&lPRICE &f%price% EXP'
# Economy Type, can choose from 'EXP, MONEY'
economy: EXP
# Price does not matter for level 0 - all spawners start out at this
price: 5000
# Changes that come with this upgrade
changes:
# Spawning speed, default for all spawners
spawningSpeed: 1.2
# Spawning amount, multiplies the 'spawnerConfiguration.spawningAmount' number
spawningAmount: 1.2
3:
slot: 13
# Level item's configuration
item:
material: GOLD_INGOT
damage: 0
name: '&fUpgrade &aLevel 3'
lore:
- ''
- '&a&lx &7Spawning Speed &ax1.4'
- '&a&lx &7Spawning Amount &ax1.4'
- ''
- '&a&lPRICE &f%price% EXP'
# Economy Type, can choose from 'EXP, MONEY'
economy: EXP
# Price does not matter for level 0 - all spawners start out at this
price: 12500
# Changes that come with this upgrade
changes:
# Spawning speed, default for all spawners
spawningSpeed: 1.4
# Spawning amount, multiplies the 'spawnerConfiguration.spawningAmount' number
spawningAmount: 1.4
4:
slot: 14
# Level item's configuration
item:
material: DIAMOND
damage: 0
name: '&fUpgrade &aLevel 4'
lore:
- ''
- '&a&lx &7Spawning Speed &ax1.7'
- '&a&lx &7Spawning Amount &ax1.7'
- ''
- '&a&lPRICE &f%price% EXP'
# Economy Type, can choose from 'EXP, MONEY'
economy: EXP
# Price does not matter for level 0 - all spawners start out at this
price: 25000
# Changes that come with this upgrade
changes:
# Spawning speed, default for all spawners
spawningSpeed: 1.7
# Spawning amount, multiplies the 'spawnerConfiguration.spawningAmount' number
spawningAmount: 1.7
5:
slot: 15
# Level item's configuration
item:
material: EMERALD
damage: 0
name: '&fUpgrade &aLevel 5'
lore:
- ''
- '&a&lx &7Spawning Speed &ax2.0'
- '&a&lx &7Spawning Amount &ax2.0'
- ''
- '&a&lPRICE &f%price% EXP'
# Economy Type, can choose from 'EXP, MONEY'
economy: EXP
# Price does not matter for level 0 - all spawners start out at this
price: 50000
# Changes that come with this upgrade
changes:
# Spawning speed, default for all spawners
spawningSpeed: 2.0
# Spawning amount, multiplies the 'spawnerConfiguration.spawningAmount' number
spawningAmount: 2.0