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Temporary Fix:
Enable rvt cache on Material Instance before you import your heightmap. Then setup rvt using your rvt tools per your instructions.
Here is the result when I enable rvt cache before import
Notice most of the landscape looks normal except for the top of the mountain. This is because the OpenLand_RVT_Widget Extend Bounds is not calculating correctly in this example.
To Fix:
Increase the Z-scale of the RVT_Volume_Material
The text was updated successfully, but these errors were encountered:
To Reproduce:
UE5 Preview 2
Windows 11
The landscape will turn black when rvt cache is enabled even thougth rvt is setup correctly. If you disable rvt cache the landscape looks normal.
Test heightmap
https://1drv.ms/u/s!Aq4OgSZRh__uifpl5XL7TFiGsCnTYg?e=xH7XNn
Temporary Fix:
Enable rvt cache on Material Instance before you import your heightmap. Then setup rvt using your rvt tools per your instructions.
Here is the result when I enable rvt cache before import
Notice most of the landscape looks normal except for the top of the mountain. This is because the OpenLand_RVT_Widget Extend Bounds is not calculating correctly in this example.
To Fix:
Increase the Z-scale of the RVT_Volume_Material
The text was updated successfully, but these errors were encountered: