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Write Learn Godot: beginners edition #80
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@razcore-art Could you work on an outline first and a collection of links? I think that to get started, we should create the path’s structure, list and sort resources (tutorials, guides, …), but also list gaps in existing resources out there, tutorials that nobody made and that people would need. I am here to help you find tuts, videos, etc. on a given topic so don't hesitate to ask. |
Just to get this straight, if this is a guide for game developers, we most likely have to differentiate between programming, art (visual & audio), if it's targeting programming then, under It's wroth saying that maybe we should get in touch with the guy that created the project-awesome and see what he thinks of expanding the idea to include a guided path and not only links to resources... if it's something you think might be a good idea. With that in mind awesome godot is probably the go-to place to find quite a good curated list of resources on learning Godot so I'll be using it extensively. I'll start off with the "game programmer path": OutlineI think it's a good idea that each sub-chapter should end up with a working example mini-game of sorts, that would put in practice the content being thought.
Some notable resources for the advanced & curious people (not in any particular order): note all linked resources are FREE Alright, hopefully this is helpful |
As a first task I went through this issue and updated the outline with specific links & info, linking to GDQuest resources as well. Last time I was thinking that you already know very well the GDQuest resources, that's why I didn't actually include them. But since we'll write a guide as well I went through what I thought is most important and updated the path accordingly. There are still unanswered questions and places where we need some discussion to get things to a finish. OutlineGetting started with game development (in general)
Introduction - Total beginner
I think the above covers the ideas very well and I'd rather keep the track/path as short as possible since what we can present here is not that diverse, it's the same simple ideas: pick an (easy) programming language, start off with simple game ideas and most importantly finish the projects etc. Unanswered Questions/Gaps
a. Getting started with Godot / b. Making your first game(s)
Going mostly with a hands-on approach here we focus on creating small finished games while learning Godot instead of a bare explanation of the interface and overall stale and disconnected explanations without practice. This part is covered explicitly by the GDScript intro and the other listed useful resources which are meant to be used whenever the student gets stuck in some point. They're also very useful if they forget something when upgrading to creating their own small projects.
Unanswered Questions/GapsThe following ideas might have a better fit in developers edition #94
Become a more independent developer
Going further
There's a fine line between "going further" and swamping the student in advanced information and resources so I need some help curating and refining the idea here. The topics/resources below could fit a lot better in the developers edition (#94):
That said I don't have a specific guide/path in mind with these, but we could probably extract some of the info from these books and offer a guided walk-through of the most important systems/algorithms someone should focus on Some notable resources for the advanced & curious people (not in any particular order):
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I'm just copy/pasting what's left over after writing the The topics/resources below could fit a lot better in the developers edition (#94):
That said I don't have a specific guide/path in mind with these, but we could probably extract some of the info from these books and offer a guided walk-through of the most important systems/algorithms someone should focus on Some notable resources for the advanced & curious people (not in any particular order):
Unanswered Questions/Gaps
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I finished up this part - 1st pass. So I created the |
Write a curated guide for beginners to learn Godot with free resources. This guide aggregates quality resources and gives the reader a path to learn to get started with Godot and game creation in general.
Target audience: programming beginners, computer science students, and amateurs who want to learn game development and Godot and need some guidance.
This guide should only contain free resources. The idea is to have high quality and relevant content to link to, video or text, for programming beginners to get started. We're going to use it to direct people to great content around Godot.
The guide should be:
Goal
If a complete beginner goes through the entire path, they should acquire enough experience and confidence to start exploring the engine on their own and creating their own games.
High-level structure
This structure is just here to get the project started. This will likely be an iterative project and a living document.
Once it is done, the guide will be open to Contributors. As such we should also have some guidelines regarding the type of content that can be included.
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