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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
# ---- Options ----
option(COPY_BUILD "Copy the build output to the Fallout 4 directory." OFF)
# ---- Cache build vars ----
macro(set_from_environment VARIABLE)
if (NOT DEFINED ${VARIABLE} AND DEFINED ENV{${VARIABLE}})
set(${VARIABLE} $ENV{${VARIABLE}})
endif ()
endmacro()
set_from_environment(Fallout4Path)
set_from_environment(VCPKG_INSTALLATION_ROOT)
if (DEFINED VCPKG_INSTALLATION_ROOT)
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_INSTALLATION_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(VCPKG_TARGET_TRIPLET "x64-windows-static-md" CACHE STRING "")
else ()
message(
WARNING
"Variable VCPKG_INSTALLATION_ROOT is not set. Continuing without vcpkg."
)
endif ()
set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL "")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL" CACHE STRING "")
# ---- Project ----
project(
GLXRM_FireRateShowsRPM
VERSION 1.0.0
LANGUAGES CXX
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
@ONLY
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
# ---- Include guards ----
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif ()
# ---- Globals ----
if (MSVC)
if (NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
add_compile_options(
/MP # Build with Multiple Processes
)
endif ()
endif ()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
set(Boost_USE_STATIC_LIBS ON)
# ---- Dependencies ----
if (NOT TARGET CommonLibF4)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/../CommonLibF4" CommonLibF4)
endif ()
find_package(spdlog REQUIRED CONFIG)
# ---- Add source files ----
include(cmake/sourcelist.cmake)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES ${SOURCES}
)
source_group(
TREE ${CMAKE_CURRENT_BINARY_DIR}
FILES ${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
)
# ---- Create DLL ----
add_library(
${PROJECT_NAME}
SHARED
${SOURCES}
${CMAKE_CURRENT_BINARY_DIR}/version.rc
.clang-format
)
target_compile_definitions(
${PROJECT_NAME}
PRIVATE
_UNICODE
)
target_compile_features(
${PROJECT_NAME}
PRIVATE
cxx_std_20
)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
CommonLibF4::CommonLibF4
spdlog::spdlog
)
target_precompile_headers(
${PROJECT_NAME}
PRIVATE
src/PCH.h
)
if (MSVC)
target_compile_options(
${PROJECT_NAME}
PRIVATE
/sdl # Enable Additional Security Checks
/utf-8 # Set Source and Executable character sets to UTF-8
/Zi # Debug Information Format
/permissive- # Standards conformance
/Zc:preprocessor # Enable preprocessor conformance mode
/W4 # Warning level
/WX # Warning level (warnings are errors)
"$<$<CONFIG:DEBUG>:>"
"$<$<CONFIG:RELEASE>:/Zc:inline;/JMC-;/Ob3>"
)
target_link_options(
${PROJECT_NAME}
PRIVATE
/WX # Treat Linker Warnings as Errors
"$<$<CONFIG:DEBUG>:/INCREMENTAL;/OPT:NOREF;/OPT:NOICF>"
"$<$<CONFIG:RELEASE>:/INCREMENTAL:NO;/OPT:REF;/OPT:ICF;/DEBUG:FULL>"
)
endif ()
# ---- File copying ----
if (COPY_BUILD)
if (DEFINED Fallout4Path)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> ${Fallout4Path}/Data/F4SE/Plugins/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PDB_FILE:${PROJECT_NAME}> ${Fallout4Path}/Data/F4SE/Plugins/
)
else ()
message(
WARNING
"Variable Fallout4Path is not defined. Skipping post-build copy command."
)
endif ()
endif ()
# ---- Build artifacts ----
set(SCRIPT "scripts/archive_artifacts.py")
add_custom_target(
create_artifact
COMMAND
"${CMAKE_CURRENT_SOURCE_DIR}/${SCRIPT}"
"--name=\"${PROJECT_NAME}\""
"--dll=\"$<TARGET_FILE:${PROJECT_NAME}>\""
"--pdb=\"$<TARGET_PDB_FILE:${PROJECT_NAME}>\""
WORKING_DIRECTORY
${CMAKE_CURRENT_BINARY_DIR}
SOURCES
${SCRIPT}
)
add_dependencies(
create_artifact
${PROJECT_NAME}
)
source_group(
TREE ${CMAKE_CURRENT_SOURCE_DIR}
FILES ${SCRIPT}
)