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Game.h
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Game.h
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#ifndef GAME_H
#define GAME_H
#include <iterator>
#include <map>
#include <vector>
#include <memory>
#include "Player.h"
//Player.h has <iostream>, <iomanip>, and <string>.
class Game {
private:
std::map <std::string, int> gameResults;
std::vector<std::shared_ptr<Player>> playersInGame;
std::string gameName;
public:
Game();
Game(int num);
Game(std::string name);
void setName(const std::string& name);
std::string getName();
std::map <std::string, int> getMap();
void clearResultsMap();
void addPlayerToGame(std::shared_ptr<Player> p);
void setGameResults();
void printGameResults();
void insertResult(std::pair<std::string, int>);
bool isFinished();
std::vector<std::shared_ptr<Player>> getPlayers();
std::map<std::string,int> getResultsMap();
void deserializeUsingQDir();
void serializeGame(QString path);
QString createGameFolder(QString path);
void serializeGameName(QString path);
void serializeGamePlayers(QString path);
void serializeGameResults(QString path);
void deserializeGameName(QString path);
void deserializeGamePlayers(QString path, std::vector<std::shared_ptr<Player>> matchPlayersArray);
void deserializeGameResults(QString path );
};
#endif //GAME_H