New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rise of the tomb raider causes ring gfx timeout #44
Comments
Would you mind to debug this issue ? It is strange that release build fails to launch the game but debug build will have a gfx ring timeout issue. |
The Problem seems to be with the ImageBarrierPolicy::GetLayouts function. The assertion fails and the system to lock up. I'm not entirely sure why it locks up like that. I can get as far as the loading screen before it locks up and forces me to hard reboot the system.
|
Thanks for your update ! It seems the latest code has fixed the issue you got when using release driver. I will check the new issue. |
The code as of 31-08-2018 still stalls the GPU on both the debug and release drivers. The debug driver gives the following output
And dmesg gives me the following:
|
The newest code (2018-10-26) didn't lock up my system but it did cause the game to crash with the following errors:
It seems to only affect GFX6 GPUs and RADV seems to work fine |
launching Rise of the Tomb Raider with AMDVLK causes the following error in dmesg:
I managed to get the following errors in the debug build in AMDVLK
My GPU is an AMD Radeon HD7770 / R7 250X (GFX6 Cape Verde) running with the AMDGPU driver using AMDVLK update 26/07/2018
Once the error is triggered, the computer stops responding and only a hard reboot works
The text was updated successfully, but these errors were encountered: