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This allows us to use readthedocs.io to host the documentation, instead of building it as part of the release. The installer now points to readthedocs.io.
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Matthäus G. Chajdas
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Matthäus G. Chajdas
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See docs/license.rst for license information. |
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python -m venv env | ||
call env/scripts/activate.bat | ||
.\env\scripts\activate.ps1 | ||
python -m pip install --upgrade pip | ||
pip -q install -r requirements.txt | ||
python docgen.py | ||
.\make.bat html |
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@ECHO OFF | ||
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pushd %~dp0 | ||
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REM Command file for Sphinx documentation | ||
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if "%SPHINXBUILD%" == "" ( | ||
set SPHINXBUILD=sphinx-build | ||
) | ||
set SOURCEDIR=source | ||
set BUILDDIR=build | ||
set SPHINXPROJ=OCAT | ||
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if "%1" == "" goto help | ||
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%SPHINXBUILD% >NUL 2>NUL | ||
if errorlevel 9009 ( | ||
echo. | ||
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx | ||
echo.installed, then set the SPHINXBUILD environment variable to point | ||
echo.to the full path of the 'sphinx-build' executable. Alternatively you | ||
echo.may add the Sphinx directory to PATH. | ||
echo. | ||
echo.If you don't have Sphinx installed, grab it from | ||
echo.http://sphinx-doc.org/ | ||
exit /b 1 | ||
) | ||
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%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% | ||
goto end | ||
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:help | ||
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% | ||
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:end | ||
popd |
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jinja2 | ||
commonmark | ||
pyyaml | ||
sphinx>=1.6 |
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Building OCAT | ||
============= | ||
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Prerequisites | ||
------------- | ||
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- `Visual Studio 2017 <https://www.visualstudio.com>`_ | ||
- `Vulkan SDK <https://vulkan.lunarg.com/>`_ | ||
- `Python 3.6 <https://www.python.org/downloads/release/python-360/>`_ | ||
- `.NET 4.5 <https://www.microsoft.com/en-us/download/details.aspx?id=30653>`_ | ||
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Build | ||
----- | ||
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Open Powershell in an appropriate directory and perform the following steps: | ||
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.. code-block:: PowerShell | ||
git clone https://github.com/GPUOpen-Tools/OCAT | ||
cd .\OCAT\ | ||
.\pre-build.ps1 | ||
.\build.ps1 | ||
The pre-build script pulls the MinHook submodule and downloads the redistributable files. | ||
It also builds the documentation. You can use the Visual Studio solution ``OCAT.sln`` afterwards. The build script performs the necessary steps to create the installer. | ||
After a successful build you can find the artifact in ``OCAT-Installer\bin\Release\OCAT.exe``. |
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# OCAT Change Log | ||
Changelog | ||
========= | ||
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1.0.1 - 2017-05-23 | ||
------------------ | ||
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Added | ||
^^^^^ | ||
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## [1.0.1] - 2017-05-23 | ||
### Added | ||
- Continuous integration via AppVeyor | ||
- Redesigned logging and debug system | ||
- Improved documentation on building OCAT from source | ||
- Proper marking of error codes | ||
- Changelogs for GitHub releases! | ||
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### Changed | ||
Changed | ||
^^^^^^^ | ||
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- Blacklisted UplayWebCore and UbisoftGameLauncher | ||
- Blacklisted Firefox | ||
- Blacklisted RadeonSettings | ||
- Improved DXGI swapchain handling | ||
- Recording hotkey is now F12 | ||
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### Fixed | ||
Fixed | ||
^^^^^ | ||
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- Windows 10 Creators Update incompatibility via a PresentMon fix | ||
- Prey on Windows incompatibility | ||
- Doom and The Talos Principle (both Vulkan) incompatibility |
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