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Fix the README.md file.
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Change-Id: I9fe3a9dd7e5274509fcbab9cb54ae16d5d2e2310
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AmitBM committed Aug 31, 2018
1 parent 326484b commit 3f757ca
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,15 +91,15 @@ named "x64" under the RGA executable's directory (for example, D3DCompiler_47.dl

cd to the Build sub-folder, and run:

prebuild.bat --build release (or: debug)
prebuild.sh --build release (or: debug)

This will fetch all the dependencies, and generate the makefiles.

Then, cd to the auto-generated subfolder Build/CMake/linux and run make.

-=-

If for some reason you do not want to use the prebuild.bat script, you can also manually fetch the dependencies and generate the makefiles:
If for some reason you do not want to use the prebuild.sh script, you can also manually fetch the dependencies and generate the makefiles:

* run: fetch_dependencies.py
* run: cmake –DCMAKE_BUILD_TYPE=Release (or: Debug) <full or relative path to the RGA repo directory>
Expand Down Expand Up @@ -152,13 +152,13 @@ cd to the Build sub-folder, and run:
* run: fetch_dependencies.py
* run: cmake –DCMAKE_BUILD_TYPE=Release (or: Debug) <full or relative path to the RGA repo directory>

It is recommended to create a directory to hold all build files, and launch cmake from that directory.
For example:
* cd to the RGA repo directory
* mkdir _build
* cd _build
* cmake –DCMAKE_BUILD_TYPE=Release ../
It is recommended to create a directory to hold all build files, and launch cmake from that directory.

For example:
* cd to the RGA repo directory
* mkdir _build
* cd _build
* cmake –DCMAKE_BUILD_TYPE=Release ../
* run: make

## Running ##
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