Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiblocks texture blinking #438

Open
4 tasks done
SKProCH opened this issue Apr 24, 2024 · 3 comments
Open
4 tasks done

Multiblocks texture blinking #438

SKProCH opened this issue Apr 24, 2024 · 3 comments

Comments

@SKProCH
Copy link

SKProCH commented Apr 24, 2024

Your GTNH Discord Username

skproch

Mod Version

angelica-1.0.0-alpha38

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

Sometimes some multiblock structure blocks recolors to wrong texture, e.g. this distillery:

image

Animation.mp4

image

Currently noticed it on the distillation tower and algae pond. Perhaps this is reflected in other multiblocks too, but I didn’t notice yet.

Bug reproduceable among client restarts.

Mod List or GTNH Pack Version

GTNH 2.6.0-beta3

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
@ButterChild
Copy link

2024-05-02_13 09 29
2024-05-02_13 12 04
2024-05-02_13 12 41
2024-05-02_13 07 20
I'm having the same problem with 2.6.0
The wrong textures I could identify are Clean Stainless Steel Machine Casing and Advanced Iridium Plated Machine Casing and Fusion Machine Casing MK II

@BobGoldham
Copy link

2024-05-16_17 16 43
This is extremely noticable on a MDT, but does not seem to happen at all on MVF or MEBF. No idea if this information is at all helpful, but I thought I'd point it out.

@SKProCH
Copy link
Author

SKProCH commented May 17, 2024

Seems like this is related to Clean Stainless Steel Machine Casing (and probably Advanced Iridium Plated Machine Casing as @BobGoldham mentioned), since it happens on different multis, e.g. neutron activator also has this issue for Clean Stainless Steel Machine Casing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants