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Neutron Activator not working on Multiplayer (Thermos) #10059

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3 tasks done
minecraft7771 opened this issue Mar 28, 2022 · 8 comments
Closed
3 tasks done

Neutron Activator not working on Multiplayer (Thermos) #10059

minecraft7771 opened this issue Mar 28, 2022 · 8 comments

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@minecraft7771
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Your GTNH Discord Username

minecraft7771#0427

Your Pack Version

2.1.2.3QF

Your Server

MyFTB

Type of Server

Thermos

Your Expectation

I setup multiple neutron activators for the naquadah line, connected the neutron accelerator to power and toggled both the accelerator and controller on and expected the NKE to rise.

The Reality

The NKE stayed at 0eV. Using the scanner on both the accelerator and controller states, that the accelerator has enough energy and continues to consume energy. Using the scanner on the controller yields the following:
When the accelerator is disabled the scanner string of the controller says it has 0eV and an input of -72keV, which is as expected.
image
However if the accelerator is enabled the scanner string of the controller no longer shows any information about the KNE.
image

Also if I would leave my world while the accelerator is running and come back, the controller turns into a missing texture block with the name ".name".
image
This state lasts until I disable the accelerator, after that the controller goes back to normal instantly.

Your Proposal

This behavior does not happen in singleplayer, only on the server, for every player asked (each in their own dimension). We suspect this might be an issue with thermos but this would be the first known case to us that thermos stopped a machine from working alltogether, so maybe a weird interaction between the mod and thermos? No other machine was reported to have such a problem before.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
@minecraft7771 minecraft7771 added Status: Triage Tasks awaiting triage. Removed once a dev confirms the issue as valid. Type: bugMinor labels Mar 28, 2022
@GlodBlock
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thermos

@GlodBlock GlodBlock added Mod: GoodGenerator and removed Status: Triage Tasks awaiting triage. Removed once a dev confirms the issue as valid. labels Mar 28, 2022
@GlodBlock GlodBlock self-assigned this Mar 28, 2022
@Glease
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Glease commented Mar 28, 2022

Doesn't official run on thermos as well. How could neutron activator work fine there? Or has nobody ever built one on official so far?

@Sphyix
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Sphyix commented Apr 27, 2022

Doesn't official run on thermos as well. How could neutron activator work fine there? Or has nobody ever built one on official so far?

I built them on officials, but on version 2.1.2.0, and they work fine

@Runakai1
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Runakai1 commented May 5, 2022

Doesn't official run on thermos as well. How could neutron activator work fine there? Or has nobody ever built one on official so far?

I built them on officials, but on version 2.1.2.0, and they work fine

They don't work on MYFTB since 2.1.2.0

@FoKuCNiK
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FoKuCNiK commented May 9, 2022

I play on version 2.1.2.3qf alone and nothing works either, and here is the server core

@AVVasiliev
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I'm not alone, I'm playing on version 2.1.2.3qf - and the neutron activator does not work - kinetic energy does not accumulate (although electricity is consumed)

@GlodBlock
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in 2.1.1.4 there is fix for it, but not sure it works

@GlodBlock
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confirm fixed now GTNewHorizons/GoodGenerator@13b8e48

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