OSL ShadingEngine : add *_index* as user data #2067
Merged
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@andrewkaufman mentioned it would be helpful if we had access the index of the vertex being shaded in OSLObject.
Called the user data _index to reduce the chance of collisions with primvars called index. Considered only adding the variable if a prim var doesn't exist but thought this was more confusing. Not very happy with this underscore convention but couldn't come up with anything neater.
InFloat can read this new _index primvar but not if the source data is defined as u64 so I attempt to use s32 before falling back to u64