Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ArnoldFilterMap : Rename to ArnoldCameraShaders and add uvRemap #3058

Merged
merged 2 commits into from Mar 4, 2019

Conversation

johnhaddon
Copy link
Member

@johnhaddon johnhaddon commented Mar 3, 2019

I was originally planning on adding an ArnoldUVRemap node to allow Arnold's persp_camera.uv_remap shader to be specified in Gaffer. But it occurred to me that the name is pretty unobvious, and that ArnoldFilterMap wasn't much better in that respect. This repurposes the original ArnoldUVRemap node as an ArnoldCameraShaders node that can specify both filtermap and uv_remap shaders. If this approach seems preferable, then we should get this merged before we 0.53.2.0 (ArnoldUVRemap hasn't been released yet, so it wouldn't be a breaking change).

@danieldresser-ie
Copy link
Contributor

Based on the description, I was first picturing one input with a dropdown to select which slot to put it in, which seems like it could scale better in some ways if there were a lot of types of camera shaders. But separate input plugs is perhaps clearer.

I'd say it's fine to merge.

@andrewkaufman andrewkaufman merged commit eacafe9 into GafferHQ:master Mar 4, 2019
@johnhaddon johnhaddon deleted the arnoldUVRemap branch April 11, 2019 10:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants