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We want to make Dispatcher::dispatch() accept Boxes, and dispatch any internal ExecutableNodes whose outputs have been promoted to the Box. That'll allow users to create custom networks and then present them as a new type of node.
We also need to change ExecutableNode::acceptsInput() to accept inputs from Boxes, in the same way as we do in other acceptsInput() implementations (ShaderAssignment::affectsInput() is a good example).
The text was updated successfully, but these errors were encountered:
We want to make
Dispatcher::dispatch()
accept Boxes, and dispatch any internal ExecutableNodes whose outputs have been promoted to the Box. That'll allow users to create custom networks and then present them as a new type of node.We also need to change
ExecutableNode::acceptsInput()
to accept inputs from Boxes, in the same way as we do in otheracceptsInput()
implementations (ShaderAssignment::affectsInput()
is a good example).The text was updated successfully, but these errors were encountered: