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Dispatchers should accept Boxes #925

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andrewkaufman opened this issue Jul 21, 2014 · 0 comments
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Dispatchers should accept Boxes #925

andrewkaufman opened this issue Jul 21, 2014 · 0 comments
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core Issues with core Gaffer functionality

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@andrewkaufman
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We want to make Dispatcher::dispatch() accept Boxes, and dispatch any internal ExecutableNodes whose outputs have been promoted to the Box. That'll allow users to create custom networks and then present them as a new type of node.

We also need to change ExecutableNode::acceptsInput() to accept inputs from Boxes, in the same way as we do in other acceptsInput() implementations (ShaderAssignment::affectsInput() is a good example).

@andrewkaufman andrewkaufman added this to the Dispatching milestone Jul 21, 2014
@andrewkaufman andrewkaufman self-assigned this Jul 22, 2014
@andrewkaufman andrewkaufman modified the milestones: Dispatching, Able to run shots Aug 21, 2014
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