stable and consistent RNG C++ class #30
Labels
base classes
Related to GSObject, Image, or other base GalSim classes
numerics
Involving details of the numerical algorithms for performing some calculation(s)
Milestone
Per our discussion on the list, we want to make sure that the RNG we use (a) is open-source and (b) can be relied on to always produce the same random sequence given the same initial seed. Gary proposed and is implementing and documenting a solution that should fit those two requirements, so this issue is assigned to him (and is connected to #1 and #3, but I'm listing it separately as it is also a solution to other long-term problems).
Barney volunteered to make unit tests, which will be a separate issue.
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