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Bay Trail: Resuming from sleep causes audio bugs #110

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ghost opened this issue Dec 18, 2015 · 8 comments
Closed

Bay Trail: Resuming from sleep causes audio bugs #110

ghost opened this issue Dec 18, 2015 · 8 comments

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@ghost
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ghost commented Dec 18, 2015

If headphones are plugged or unplugged while the system is sleeping, it won't be aware of the state change on wake. Plugging and unplugging headphones again while the system is awake corrects the error.

Microphones sometimes stop accepting input alltogether and instead output a soft buzzing noise after waking from sleep.

@hugegreenbug
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I think you should report this to the alsa-users mailing list. It seems like a bug.

@xyanglu
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xyanglu commented Dec 31, 2015

I'm having an issue with the mic as well, it's not being detected altogether

-swanky

@ghost
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ghost commented Jan 2, 2016

@zephyrsin Wrong place. I've fixed this issue, just haven't commited the changes yet. I'll do it later today.

@coolstar coolstar changed the title Bay Trail: Recovering from sleep causes audio bugs Bay Trail: Resuming from sleep causes audio bugs Jan 10, 2016
@hugegreenbug hugegreenbug added this to the Beta 2 milestone Jan 18, 2016
@hugegreenbug hugegreenbug assigned ghost Jan 18, 2016
@reynhout reynhout modified the milestones: 1.0beta3, 1.0beta2 Feb 12, 2016
@xyanglu
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xyanglu commented Feb 26, 2016

Issue still persists for the system state change.

Haven't tested mic though

On beta2 gnawty

@reynhout reynhout modified the milestones: 1.0beta3, 1.0 Feb 29, 2016
@ghost
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ghost commented Mar 1, 2016

There is currently nothing we can do about the jack state changing during sleep, and I have been unable to reproduce the mic issue recently, so for now this is on hold.

@hugegreenbug
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Is there any way to force a rescan of the jack on resume? You can put that in a script in /lib/systemd/system-sleep

@reynhout reynhout removed this from the 1.0 milestone Mar 2, 2016
@ghost
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ghost commented Mar 2, 2016

Maybe... I'll look into it.

@ghost
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ghost commented Mar 22, 2017

Closing for stagnance. I believe this has been fixed somewhere along the line. I'll have to test it sometime.

@ghost ghost closed this as completed Mar 22, 2017
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