Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Carnivores] Generate alpha channel based on face flags #1

Open
Ithamar opened this issue Jan 26, 2022 · 2 comments
Open

[Carnivores] Generate alpha channel based on face flags #1

Ithamar opened this issue Jan 26, 2022 · 2 comments
Labels
enhancement New feature or request

Comments

@Ithamar
Copy link
Contributor

Ithamar commented Jan 26, 2022

When importing Carnivores models, generate the alpha channel in the output textures based on the face flags (transparent/opacity) and UV coordinates.

This would make converting from 'classic' models to the mobile format for example, much easier.

@Ithamar Ithamar changed the title Generate alpha channel based on face flags [Carnivores] Generate alpha channel based on face flags Jan 26, 2022
@Ithamar
Copy link
Contributor Author

Ithamar commented Apr 18, 2022

This would also make it easier to export Carnivores models to other games, since most use actual alpha in the textures (or allow more easily to export to seperate "mask" images)

@Ithamar Ithamar added the enhancement New feature or request label Apr 18, 2022
@Ithamar
Copy link
Contributor Author

Ithamar commented Apr 23, 2022

actually, this could be done in reverse too, e.g. generate transparent/opacity flags based on the alpha channel of textures used in e.g. vivisector and/or primal prey, or any game really.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant