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update_factorio.sh
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update_factorio.sh
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#!/bin/bash
# LinuxGSM update_factorio.sh function
# Author: Daniel Gibbs
# Website: https://linuxgsm.com
# Description: Handles updating of Factorio servers.
local modulename="UPDATE"
local commandaction="Update"
local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")")
fn_update_factorio_dl(){
fn_fetch_file "https://factorio.com/get-download/${downloadbranch}/headless/${factorioarch}" "${tmpdir}" "factorio_headless_${factorioarch}-${remotebuild}.tar.xz"
fn_dl_extract "${tmpdir}" "factorio_headless_${factorioarch}-${remotebuild}.tar.xz" "${tmpdir}"
echo -e "copying to ${serverfiles}...\c"
cp -R "${tmpdir}/factorio/"* "${serverfiles}"
local exitcode=$?
if [ "${exitcode}" == "0" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "Copying to ${serverfiles}"
fn_clear_tmp
else
fn_print_fail_eol_nl
fn_script_log_fatal "Copying to ${serverfiles}"
core_exit.sh
fi
}
fn_update_factorio_localbuild(){
# Gets local build info.
fn_print_dots "Checking for update: ${remotelocation}: checking local build"
# Uses executable to find local build.
cd "${executabledir}" || exit
if [ -f "${executable}" ]; then
localbuild=$(${executable} --version | grep "Version:" | awk '{print $2}')
fn_print_ok "Checking for update: ${remotelocation}: checking local build"
fn_script_log_pass "Checking local build"
else
localbuild="0"
fn_print_error "Checking for update: ${remotelocation}: checking local build"
fn_script_log_error "Checking local build"
fi
}
fn_update_factorio_remotebuild(){
# Gets remote build info.
remotebuild=$(curl -s "https://factorio.com/get-download/${downloadbranch}/headless/${factorioarch}" | grep -o '[0-9]\.[0-9]\{1,\}\.[0-9]\{1,\}' | head -1)
if [ "${installer}" != "1" ]; then
fn_print_dots "Checking for update: ${remotelocation}: checking remote build"
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
fn_print_fail "Checking for update: ${remotelocation}: checking remote build"
fn_script_log_fatal "Checking remote build"
core_exit.sh
else
fn_print_ok "Checking for update: ${remotelocation}: checking remote build"
fn_script_log_pass "Checking remote build"
fi
else
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
fn_print_failure "Unable to get remote build"
fn_script_log_fatal "Unable to get remote build"
core_exit.sh
fi
fi
}
fn_update_factorio_compare(){
fn_print_dots "Checking for update: ${remotelocation}"
# Removes dots so if statement can compare version numbers.
localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]')
remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]')
if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ]||[ "${forceupdate}" == "1" ]; then
fn_print_ok_nl "Checking for update: ${remotelocation}"
echo -en "\n"
echo -e "Update available"
echo -e "* Local build: ${red}${localbuild} ${factorioarch}${default}"
echo -e "* Remote build: ${green}${remotebuild} ${factorioarch}${default}"
if [ -v "${branch}" ]; then
echo -e "* Branch: ${branch}"
fi
fn_script_log_info "Update available"
fn_script_log_info "Local build: ${localbuild} ${factorioarch}"
fn_script_log_info "Remote build: ${remotebuild} ${factorioarch}"
if [ -v "${branch}" ]; then
fn_script_log_info "Branch: ${branch}"
fi
fn_script_log_info "${localbuild} > ${remotebuild}"
fn_sleep_time
echo -en "\n"
echo -en "applying update.\r"
sleep 1
echo -en "applying update..\r"
sleep 1
echo -en "applying update...\r"
sleep 1
echo -en "\n"
unset updateonstart
check_status.sh
# If server stopped.
if [ "${status}" == "0" ]; then
exitbypass=1
fn_update_factorio_dl
exitbypass=1
command_start.sh
exitbypass=1
command_stop.sh
# If server started.
else
exitbypass=1
command_stop.sh
exitbypass=1
fn_update_factorio_dl
exitbypass=1
command_start.sh
fi
alert="update"
alert.sh
else
fn_print_ok_nl "Checking for update: ${remotelocation}"
echo -en "\n"
echo -e "No update available"
echo -e "* Local build: ${green}${localbuild} ${factorioarch}${default}"
echo -e "* Remote build: ${green}${remotebuild} ${factorioarch}${default}"
if [ -v "${branch}" ]; then
echo -e "* Branch: ${branch}"
fi
fn_script_log_info "No update available"
fn_script_log_info "Local build: ${localbuild} ${factorioarch}"
fn_script_log_info "Remote build: ${remotebuild} ${factorioarch}"
if [ -v "${branch}" ]; then
fn_script_log_info "Branch: ${branch}"
fi
fi
}
# The location where the builds are checked and downloaded.
remotelocation="factorio.com"
# Game server architecture.
factorioarch="linux64"
if [ "${branch}" == "stable" ]; then
downloadbranch="stable"
elif [ "${branch}" == "experimental" ]; then
downloadbranch="latest"
else
downloadbranch="${branch}"
fi
if [ "${installer}" == "1" ]; then
fn_update_factorio_remotebuild
fn_update_factorio_dl
else
fn_print_dots "Checking for update: ${remotelocation}"
fn_script_log_info "Checking for update: ${remotelocation}"
fn_update_factorio_localbuild
fn_update_factorio_remotebuild
fn_update_factorio_compare
fi