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Releases: GameServerManagers/LinuxGSM

161125

25 Nov 12:20
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  • Release Call of Duty: World at War
  • Major overhaul of Don't Starve Together.
  • Fixed: #1085: [Goldeneye: Source] Missing ldap dependency
  • #1036 slots has be changed to maxplayers
  • Updated the Rust fix

161118

18 Nov 23:37
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  • Released Call of Duty: United Offensive
  • Added Pushbullet channeltag option to alerts

161113.2

18 Nov 16:22
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Fixes #1190

  • Corrected default config names
  • Use service name for config and internal server name
  • Added fn_check_cfgdir call to create non-existing config directory

161113.1

18 Nov 13:02
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Fixes #1189

  • Minor display issue with older LGSM main scripts lacking backup configuration
  • Backup lockfile not being removed with updateonstart="on"

161113

13 Nov 22:04
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Release/161113 (#1185)

* Fixes #991 (#1165)

* stbuf will no longer be used on x64 #991

* Added BF1942 ncurses requirement to CentOS

* adding Call of Duty (#1118)

* adding Call of Duty 2 (#1127)

* Improvements up command_backup.sh
added backup trap and improved lockfile support
changes to the messages displayed on screen
renamed some functions
other misc changes

161030

30 Oct 22:47
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  • Updated backup feature
    Backup is now automated. Allowing you to set a cronjob to backup at a set time automaticly. backups will also auto prune themselves so your server does not run out of space. The settings can be changed in the ./gamserver script (make sure you update this).
## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"

Thanks to @UltimateByte

  • All ./gameserver script files have a new look to make us even easier to understand the setting.
  • A bunch of various fixes.