player:uGM_databaseNetworkedData()
GamingMad101 edited this page Jun 10, 2018
·
1 revision
Sets the players networked data. This includes money at the moment, but more will (hopefully) be added soon.
nil
Shares Player 1's Money with all clients and the server as a networked integer.
Entity(1):uGM_databaseNetworkedData()
Output:
none
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