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Entities which have been despawned due to player movement will still send packets to players (for 1 tick)
This can be fixed by only sending viewable packets if the chunk is within BOTH chunk_view_position and new_chunk_view_position
chunk_view_position
new_chunk_view_position
The text was updated successfully, but these errors were encountered:
The comeback of Graphite's development?
Sorry, something went wrong.
No, sorry. I currently have other things I need to work on. Just leaving this issue here as a reminder for me when I come back.
You don't have to be sorry 😄 you are already kind enough to make your work open source.
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Entities which have been despawned due to player movement will still send packets to players (for 1 tick)
This can be fixed by only sending viewable packets if the chunk is within BOTH
chunk_view_position
andnew_chunk_view_position
The text was updated successfully, but these errors were encountered: