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config.cpp
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config.cpp
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class CfgPatches
{
class gdc_lib_main
{
units[] = {};
weapons[] = {};
requiredVersion = 0.10;
requiredAddons[] = {"A3_Functions_F"};
};
};
class CfgFunctions
{
class GDC
{
class gdc_choppa
{
file = "\gdc_lib_main\functions\gdc_choppa";
class choppa {};
class choppaCall {};
};
class gdc_extra
{
file = "\gdc_lib_main\functions\gdc_extra";
class extra {};
class extraCall {};
class extraCancel {};
};
class gdc_halo
{
file = "\gdc_lib_main\functions\gdc_halo";
class halo {};
class haloPos {};
class haloPlayer {};
class haloServer {};
};
class lucy
{
file = "gdc_lib_main\functions\gdc_lucy";
class lucyInit {};
class lucyExecVMHC {};
class lucyConfigLoadoutIA {};
};
class lucyMoves
{
file = "gdc_lib_main\functions\gdc_lucy\moves";
class lucyAddWaypoint {};
class lucyAddWaypointListMoveCycle {};
class lucyGroupRandomPatrol {};
class lucyGroupRandomPatrolFixPoints {};
};
class lucySpawn
{
file = "gdc_lib_main\functions\gdc_lucy\spawn";
class lucySpawnGroupInf {};
class lucySpawnGroupVehicle {};
class lucySpawnStaticInf {};
class lucySpawnVehicleReinforcement {};
};
class lucyUtilities
{
file = "gdc_lib_main\functions\gdc_lucy\utilities";
class lucyAICleaner {};
class lucyAISetConfig {};
class lucyGetNearestPlayer {};
class lucyGetRandomFormation {};
class lucyVehicleRemoveItems {};
class lucyPrepareSpawnStatic {};
};
class util
{
file = "\gdc_lib_main\functions\util";
class chooseSpawnPos {};
class chooseIAHelicoInsert {};
class inventoryBriefing {};
class rosterBriefing {};
};
};
};