-
Notifications
You must be signed in to change notification settings - Fork 1
/
SNDINFO.Generic
121 lines (101 loc) · 3.8 KB
/
SNDINFO.Generic
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
// Weapon draw sounds (not attributed to any specific weapons)
weapons/draw_default "Sounds/Weapons/draw_default.wav"
weapons/draw_primary "Sounds/Weapons/draw_primary.wav"
weapons/draw_secondary "Sounds/Weapons/draw_secondary.wav"
// Bullet Casing
$random weapons/casing1 { weapons/bullet1 weapons/bullet2 weapons/bullet3 }
weapons/bullet1 dscasing
weapons/bullet2 dscasin2
weapons/bullet3 dscasin3
// Shell Casing
$random weapons/casing2 { weapons/shell1 weapons/shell2 weapons/shell3 }
weapons/shell1 dsshell1
weapons/shell2 dsshell2
weapons/shell3 dsshell3
// Cell Casing
weapons/casing3 "Sounds/Weapons/Casings/cell.mp3"
// Empty magazine
weapons/emptyMagazine DSCLIP
// Bullets, be it ricochet or hit.
$random bullet/ricochet
{
bullet/ricochet1
bullet/ricochet2
bullet/ricochet3
bullet/ricochet4
bullet/ricochet5
}
$random bullet/hitFlesh
{
bullet/hitFlesh1
bullet/hitFlesh2
bullet/hitFlesh3
bullet/hitFlesh4
bullet/hitFlesh5
}
bullet/ricochet1 "Sounds/Weapons/Bullets/ric1.wav"
bullet/ricochet2 "Sounds/Weapons/Bullets/ric2.wav"
bullet/ricochet3 "Sounds/Weapons/Bullets/ric3.wav"
bullet/ricochet4 "Sounds/Weapons/Bullets/ric4.wav"
bullet/ricochet5 "Sounds/Weapons/Bullets/ric5.wav"
bullet/hitFlesh1 "Sounds/Weapons/Bullets/hit1.wav"
bullet/hitFlesh2 "Sounds/Weapons/Bullets/hit2.wav"
bullet/hitFlesh3 "Sounds/Weapons/Bullets/hit3.wav"
bullet/hitFlesh4 "Sounds/Weapons/Bullets/hit4.wav"
bullet/hitFlesh5 "Sounds/Weapons/Bullets/hit5.wav"
// Explosive barrel
objects/barrel_explode "Sounds/Objects/barrel_explode.wav"
// Pickups
pickups/healthbonus "Sounds/Pickups/Health Bonus.wav"
pickups/armorbonus "Sounds/Pickups/Armor Bonus.wav"
pickups/healthitem "Sounds/Pickups/HealthItem.wav"
// Ammo
pickups/magazine "Sounds/Pickups/Ammo/Magazine.wav"
pickups/magazinebox "Sounds/Pickups/Ammo/Magazine Box.wav"
pickups/belt "Sounds/Pickups/Ammo/Belt.wav"
pickups/shells "Sounds/Pickups/Ammo/Shells.wav"
pickups/gas "Sounds/Pickups/Ammo/Gas.wav"
pickups/notebox "Sounds/Pickups/Ammo/Note Box.wav"
pickups/scrapdrum "Sounds/Pickups/Ammo/Scrap Drum.ogg"
pickups/scrappack "Sounds/Pickups/Ammo/Scrap Drum Pack.ogg"
pickups/stompermissile "Sounds/Pickups/Ammo/Stomper Missile.ogg"
pickups/stomperbox "Sounds/Pickups/Ammo/Stomper Box.ogg"
pickups/backpack "Sounds/Pickups/Ammo/Backpack.wav"
// Weapons
misc/w_pkup "Sounds/Pickups/Weapon.wav"
// Powerups
powerups/time_stop_start "Sounds/Powerups/time_stop_start.wav"
powerups/time_stop_end "Sounds/Powerups/time_stop_end.wav"
powerups/portable_medkit "Sounds/Powerups/portable_medkit.wav"
// Keys
$random misc/k_pkup { misc/k_pkup1 misc/k_pkup2 misc/k_pkup3 misc/k_pkup4 }
misc/k_pkup1 "Sounds/Pickups/Key1.wav"
misc/k_pkup2 "Sounds/Pickups/Key2.wav"
misc/k_pkup3 "Sounds/Pickups/Key3.wav"
misc/k_pkup4 "Sounds/Pickups/Key4.wav"
$random misc/gibbed { misc/gibbed1 misc/gibbed2 misc/gibbed3 }
misc/gibbed1 "Sounds/gib1.wav"
misc/gibbed2 "Sounds/gib2.wav"
misc/gibbed3 "Sounds/gib3.wav"
misc/teleport1 "Sounds/r_tele1.wav"
misc/teleport2 "Sounds/r_tele2.wav"
misc/teleport3 "Sounds/r_tele3.wav"
misc/teleport4 "Sounds/r_tele4.wav"
misc/spawn "Sounds/Pickups/Respawn.wav" // Item respawn
$random misc/teleport {misc/teleport1 misc/teleport2 misc/teleport3 misc/teleport4} // Player/monster teleport
Status/IceHit "Sounds/IceFreeze.mp3"
Status/AcidHit "Sounds/AcidCorrode.wav"
Status/FireHit "Sounds/FireBurn.wav"
$attenuation Status/AcidHit 0.2 // G: Somehow, it's still too quiet...
menu/activate MOPEN
menu/backup MSELECT
menu/prompt MSELECT
menu/cursor MBROWSE
menu/change MMOVE
menu/invalid MSELECT
menu/dismiss MCLOSE
menu/choose MYES
menu/clear MCLOSE
// Koopa shell (spawned from box? idk this is for fun)
objects/shell_kick "Sounds/Objects/shell_kick.wav"
objects/shell_bounce "Sounds/Objects/shell_bounce.wav"