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random.h
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random.h
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/*
Copyright (C) 2018-2024 by the authors of the World Builder code.
This file is part of the World Builder.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef WORLD_BUILDER_FEATURES_CONTINENTAL_PLATE_MODELS_COMPOSITION_RANDOM_H
#define WORLD_BUILDER_FEATURES_CONTINENTAL_PLATE_MODELS_COMPOSITION_RANDOM_H
#include "world_builder/features/continental_plate_models/composition/interface.h"
#include "world_builder/objects/surface.h"
#include "world_builder/features/feature_utilities.h"
namespace WorldBuilder
{
namespace Features
{
using namespace FeatureUtilities;
namespace ContinentalPlateModels
{
namespace Composition
{
/**
* This class represents a continental plate and can implement submodules
* for temperature and composition. These submodules determine what
* the returned temperature or composition of the temperature and composition
* functions of this class will be.
*/
class Random final : public Interface
{
public:
/**
* constructor
*/
Random(WorldBuilder::World *world);
/**
* Destructor
*/
~Random() override final;
/**
* declare and read in the world builder file into the parameters class
*/
static
void declare_entries(Parameters &prm, const std::string &parent_name = "");
/**
* declare and read in the world builder file into the parameters class
*/
void parse_entries(Parameters &prm, const std::vector<Point<2>> &coordinates) override final;
/**
* Returns a composition based on the given position, depth in the model,
* gravity and current composition.
*/
double get_composition(const Point<3> &position,
const Objects::NaturalCoordinate &position_in_natural_coordinates,
const double depth,
const unsigned int composition_number,
double composition,
const double feature_min_depth,
const double feature_max_depth) const override final;
private:
// Random composition submodule parameters
double min_depth;
Objects::Surface min_depth_surface;
double max_depth;
Objects::Surface max_depth_surface;
std::vector<unsigned int> compositions;
std::vector<double> min_value;
std::vector<double> max_value;
Operations operation;
};
} // namespace Composition
} // namespace ContinentalPlateModels
} // namespace Features
} // namespace WorldBuilder
#endif