Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

vertex location difference between input and output obj #72

Open
JuergenNeubauer opened this issue Aug 24, 2021 · 0 comments
Open

vertex location difference between input and output obj #72

JuergenNeubauer opened this issue Aug 24, 2021 · 0 comments

Comments

@JuergenNeubauer
Copy link

Hi,

When I visually compare the vertices of the 3D input obj with the 3D output obj, the 3D vertices are not the same.

What I'm trying to do is to map a texture that was given for the input 3D mesh to the 2D uv space that was created by BFF. I hoped that the 3D mesh stayed unchanged so that I could just look up the uv map from BFF and map it to the texture map of the input. But that seems to not be possible. Do I first have to find the location of the BFF-generated 3D mesh in the input mesh and then calculate the map from input texture to output BFF uv?

Thanks for your help and the great tool.

Cheers, Juergen

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant