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When I visually compare the vertices of the 3D input obj with the 3D output obj, the 3D vertices are not the same.
What I'm trying to do is to map a texture that was given for the input 3D mesh to the 2D uv space that was created by BFF. I hoped that the 3D mesh stayed unchanged so that I could just look up the uv map from BFF and map it to the texture map of the input. But that seems to not be possible. Do I first have to find the location of the BFF-generated 3D mesh in the input mesh and then calculate the map from input texture to output BFF uv?
Thanks for your help and the great tool.
Cheers, Juergen
The text was updated successfully, but these errors were encountered:
Hi,
When I visually compare the vertices of the 3D input obj with the 3D output obj, the 3D vertices are not the same.
What I'm trying to do is to map a texture that was given for the input 3D mesh to the 2D uv space that was created by BFF. I hoped that the 3D mesh stayed unchanged so that I could just look up the uv map from BFF and map it to the texture map of the input. But that seems to not be possible. Do I first have to find the location of the BFF-generated 3D mesh in the input mesh and then calculate the map from input texture to output BFF uv?
Thanks for your help and the great tool.
Cheers, Juergen
The text was updated successfully, but these errors were encountered: