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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "C_DeleteFlag",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/DeleteFlag.gd"
}, {
"base": "Reference",
"class": "C_Gravity",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/C_Gravity.gd"
}, {
"base": "Reference",
"class": "C_NodeReplacing",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/NodeReplacing.gd"
}, {
"base": "Reference",
"class": "C_Position",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/Position.gd"
}, {
"base": "Reference",
"class": "C_Stopped",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/C_Stopped.gd"
}, {
"base": "Reference",
"class": "C_Velocity",
"language": "GDScript",
"path": "res://ECS_addon_example/Components/Velocity.gd"
}, {
"base": "Object",
"class": "Entity",
"language": "GDScript",
"path": "res://addons/ecs/src/Entity.gd"
}, {
"base": "Reference",
"class": "EntityFilter",
"language": "GDScript",
"path": "res://addons/ecs/src/EntityFilter.gd"
}, {
"base": "Reference",
"class": "EntitySignature",
"language": "GDScript",
"path": "res://addons/ecs/src/EntitySignature.gd"
}, {
"base": "Node",
"class": "System",
"language": "GDScript",
"path": "res://addons/ecs/src/System.gd"
} ]
_global_script_class_icons={
"C_DeleteFlag": "",
"C_Gravity": "",
"C_NodeReplacing": "",
"C_Position": "",
"C_Stopped": "",
"C_Velocity": "",
"Entity": "",
"EntityFilter": "",
"EntitySignature": "",
"System": ""
}
[application]
config/name="GdECS"
run/main_scene="res://ECS_addon_example/Moving.tscn"
config/icon="res://ECS_addon_example/icon.png"
[autoload]
ECS="*res://addons/ecs/src/ECS.gd"
[display]
window/size/always_on_top=true
window/vsync/use_vsync=false
[editor_plugins]
enabled=PoolStringArray( "res://addons/ecs/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
mouse_left={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true