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Build process

  • Snapshots build are created automatically from the "development" branch. Configuration.kt has the version number.
  • Testing app. Merge code into "main". Github will build a new zipped apk. It will be automatically published on Google Play via GitHub Actions CI builds.
  • You can release a new SDK version on Maven Central by creating a new release tag on Github. To release a new version, inquiry to Jaewoong.

Build vars

You can copy environment variables like this:

cp env.properties.sample .env.properties

build.gradle.kts for each repo reads the .env.properties file and translated it into build variables. So CORE_TEST_LOCAL in the stream-video-android-core is turned into the build config property once you build the project.

BuildConfig.CORE_TEST_LOCAL

Style guidelines

  • Keep it simple. Keep it simple. Keep it simple.
  • Interfaces can help make your code easier to test. That doesn't mean you should create an interface for everything though.
  • Factories are nice, but many times a constructor works just as well
  • Only create an interface if you need it for testing, start without it. Note that android studio allows you to extract an interface.
  • Integration testing and unit testing are important. It's often more productive to write tests than to try to validate things work by opening up the API
  • Our customers should be able to build any type of video/audio experience. Keep that in mind when working on the APIs. They need to be flexible and easy to use
  • Kotlin has excellent support for functional programming. The functional style is easy to write, but hard to read. Don't overdo it

OpenAPI build

Run the generate openapi. This command line will automatically pull/update the latest version of the protocol repository and generate Open API classes.

./generate-openapi.sh

Note that now you have your generated files here:

  • ~/workspace/generated/

The code for android is here

  • ~/workspace/stream-video-android/

You can see the diff here:

diff -rq ~/workspace/generated/src/main/kotlin/org/openapitools/client ~/workspace/stream-video-android/src/main/kotlin/org/openapitools/client

Advanced use cases (Most people don't need this)

  • If you want to use the locally checked out protocol repository, then use LOCAL_ENV=1 with the generate command.
  • (For stream developers only) If you want to directly get it from the coordinator repository then use OPENAPI_ROOT_USE_COORDINATOR_REPO=1 switch along with LOCAL_ENV=1 with the generate command. This is a shortcut.

Writing integration tests

The base for integration testing is the IntegrationTestBase class. It offers convenient helpers for test data, client and clientImpl access, and testing events.

For unit test the TestBase class is used. Running the TestBase class is faster and more reliable than running the IntegrationTestBase class. Typically a combination of integration testing and unit testing is best.

We use Truth and Mockk for testing

Here's an example test:

@RunWith(RobolectricTestRunner::class)
public class MyTest : IntegrationTestBase() {
    @Test
    fun `create a call and verify the event is fired`() = runTest {
        // create the call
        val call = client.call("default", randomUUID())
        val result = call.create()
        assertSuccess(result)
        // Wait to receive the next event
        val event = waitForNextEvent<CallCreatedEvent>()
    }
}

Check the docs on TestBase, TestHelper and IntegrationTestBase for more utility functions for testing.

Architecture

The SDK architecture consists of several modules and they depend on each other.

  • stream-video-android-core: This is the most fundamental module, which implements socket connections to the Stream server, WebRTC, and the rest of the video calling protocols.
  • stream-video-android-ui-core: An ui common module contains the common resources, such as colors, strings, drawables, and so on to share those resources with the compose and xml modules.
  • stream-video-android-ui-compose: Video Compose SDK that provides several UI components to implement seamless video call, audio room, and livestream with highly optimized performance.
  • stream-video-android-previewdata: A test module that provides several ways to create a mock (real) objects of the Stream's domain object. This is very useful to write unit test codes and previews for Compose.

API calls

  • StreamVideoImpl makes the API calls to the coordinator. Internally there are 4 retrofit APIs it calls.
  • ConnectionModule makes the API calls to the SFU on the edge.
  • StreamVideoImpl.developmentMode determines if we should log an error or fail fast.
  • Typically for development you want to fail fast and loud. For production you want to ignore most non-critical errors.
  • PersistentSocket is subclassed by CoordinatorSocket and SfuSocket. It keeps a websocket connection.

State management

  • All events are routed via the StreamVideoImpl.subscribe method. Both the SFU & Coordinator events.
  • Based on these events the following state is updated: client.state, call.state, member and participant state.
  • client.fireEvent is used for firing local events and testing.
  • client.handleEvent updates client state, call state and after that calls any listeners.

WebRTC layer

RTC offer/answer cycle

  • sessionId is created locally as a random UUID
  • create two peer connections (publisher and subscriber)
  • capture audio and video (if we're not doing so already, in many apps it should already be on for the preview screen)
  • execute the join request
  • add the audio/video tracks which triggers onNegotiationNeeded
  • onNegotiationNeeded(which calls SetPublisherRequest)
  • JoinCallResponseEvent returns info on the call's state

Camera/device changes -> listener in ActiveSFUSession -> updates the tracks.

RTC dynascale

** Part one ** We try to render the video if participant.videoEnabled is true.

VideoRenderer is responsible for marking:

  • the video as visible
  • the resolution that the video is rendered at
  • And calls RtcSession.updateTrackDimensions

All resolutions are stored in RtcSession.trackDimensions.

Which is a map of participants, track types and resolutions that the video is displayed at.

Whenever visibility or resolutions change, we call updateParticipantSubscriptions

  • It runs debounced (100ms delay)
  • It only calls update subscriptions if the list of tracks we sub to changed

This ensures that we can run large tracks (since video is lazy loaded at the right resolution)

** Part two **

The SFU tells us what resolution to publish using the ChangePublishQualityEvent event. So it will say: disable "f" (full) and only send h and q (half and quarter)

ParticipantState

  • Participants have a session id. the session id is unique
  • Each participant has a trackPrefix
  • New media streams have a streamID, which starts with the trackPrefix val (trackPrefix, trackType) = mediaStream.id.split(':');
  • Note that members are unique per user, not per session

Compose

Some of our customers will include the SDK and don't customize things. But the majority will either customize our UI components and partially or entirely build their own UI.

Because of this we need to make sure that our examples don't hide how the SDK works.

For example this is bad:

CallComposable() 

A better approach is to show the underlying components, so people understand how to swap them out

CallContent(
  videoRenderer = { ParticipantGrid(card= { ParticipantCard() }) }
  callControls = {
    CallControls {
        ChatButton()
        FlipVideoButton()
        MuteAudioButton()
        MuteVideoButton()
    }
  }
)

The second approach is better since:

  • It clearly shows how to change the buttons if you want to
  • It shows how to change the participant card. Let's say you don't want to show names, or hide the network indicator etc.
  • Or if you want an entirely different layout of the participants
  • Or perhaps have the buttons in a bottom bar instead of an overlay

With the second approach everything is easy to understand and customize.

Ringing

  • Push notifications or the coordinator WS can trigger a callCreatedEvent with ring=true
  • The UI should show an incoming call interface
  • Clicking accept or reject fires triggers the accept/reject API endpoints
  • Call members have an accepted_at, rejected_at field

Media Manager

The media manager should support capturing local video with or without joining a call

  • Camera2Capturer starts capture the video
  • It captures it on SurfaceTextureHelper
  • The webrtc part needs to know the video capture resolution

Dogfooding vs Demo App

  • dogfooding has google authentication. demo app has no authentication
  • demo app allows you to type in the call id and join, or create a new
  • dogfooding joins via a url deeplink

Dynascale

Sfu -> Client

  • ChangePublishQualityEvent triggers RtcSession.updatePublishQuality. It enables/disables different resolutions in the simulcast

Client -> Sfu

  • updateParticipantsSubscriptions subscribes to the participants we want to display
  • call.initRender tracks the resolution we render the video at. It writes it to updateParticipantTrackSize

Goals

  • A customer integrating without the SDK knowing the size and visibility of video elements will lead to crashes in large calls. So we should prevent that.

Knowing if participant is publishing tracks

  • JoinCallResponse, ParticipantJoinedEvent contain published_tracks
  • TrackPublishedEvent, TrackUnpublishedEvent
  • Locally you call updateMuteState. It's not clear what this does.
  • Is muting connected to track publish/unpublish?

Retry Behaviour

There are many things that can go wrong in a video call

  • The websocket connections with the SFU or coordinator can fail
  • Any API call to the coordinator can fail
  • Any API call to the SFU can fail
  • Camera and Audio can fail and require a restart
  • The publisher or subscriber peer connection can fail
  • Video codec can fail

If failures are temporary we should retry them. If the SFU is down, we need to switch to a different SFU. Alternatively when a SFU is gracefully shutting down we should receive an event

Detecting SFU outages

  • If I can reach the Coordinator but not the SFU that's clear sign the SFU is down
  • What's the easiest way to detect this?

In most cases the subscriber peer connection will fail first since we have constant traffic on it Detecting a broken peer connection

TODO:

[ ] - Socket retry behaviour check [ ] - Logic to switch to a new SFU [ ] - Retry camera on error [ ] - Detect SFU outage

Participant State

Basically there are 2 possible approaches

Option 1 - Call has a participants stateflow & the participant state is a data class Option 2 - Call has a participants stateflow, and each participant state has stateflows for its properties

So participant.audioLevel can be a stateflow or a float property.

Option 1:

  • Pro: less stateflow objects
  • Con: frequent updates to the "participants" stateflow

Option 2:

  • Pro: more finegrained UI changes. only the audio level changes if that's the one thing that changes
  • Con: more stateflow objects

What's better seems to depend on internal optimizations in Compose

  • How well does it's diffing algorithm work
  • How well optimized are multiple stateflows & observing them

Debugging video quality

  • If you search for "video quality" in the logs you'll see the selected and max resolution
  • Next if you search for input_fps in the logs, you'll see any reasons the quality is limited by webrtc
  • Call:WebRTC has more data
  • Peer connection stats also have more info
  • Adding a debugger in DebugInfo can also help
  • Also see MediaManager.selectDesiredResolution

Speaker/ audio playback

  • StreamPeerConnectionFactory calls peerconnection.setAudioDeviceModule (this enables some noise removal if hardware supports it)
  • MediaManager wraps the audio handler
  • AudioHandler starts the audio switch
  • AudioSwitch does most of the work
  • AudioManagerAdapterImpl. not sure

When we have time we should rebuild this with:

  • Stateflow
  • Coroutines

Coroutines & Tests

There are 2 common ways how you can get your tests that use coroutines to hang forever

Scenario 1 - Tests block:

  • Never use Dispatchers.Main/IO directly. Always use DispatcherProvider.IO/Main
  • Solution: Replace Dispatchers.Main with DispatcherProvider.Main

Scenario 2 - Tests block:

  • Inside of runTest the coroutine dispatcher waits for all coroutines to finish
  • The video client creates 3 health monitors. The healthmonitors run continously (while(true))
  • So if you create a client without calling client.cleanup() inside of a test
  • Your tests will wait endlessly for the health monitors to finish
  • Solutions: Call client.cleanup() at the end of your test. See ClientAndAuthTest

Docs

Run this for a local preview of the docs: npx stream-chat-docusaurus -i -s

Release

You can release a new SDK version following the steps below:

  1. Increase the patch number
  2. Increase the version code by 1
  3. Merge them into the develop and main
  4. Release on GitHub with the new version name against the main branch. You should make sure the target branch is main.