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When inside of a world guarded region where Glide is set to deny, it cancels the event perfectly for java.
However bedrock players on the other hand, when they jump then glide, it raises their Y pos, so if they spam jump + glide, they'll just float up as long as they want, bypassing no glide and almost allowing them to fly.
To Reproduce
Login to server using geyser, world guard, world guard extra flags.
Create a region, then flag it with "Glide: Deny"
Then equipped an elytra on bedrock, and spam jump / glide.
You will float up.
Expected behaviour
It should just cancel the event and you stay on ground.
Describe the bug
When inside of a world guarded region where Glide is set to deny, it cancels the event perfectly for java.
However bedrock players on the other hand, when they jump then glide, it raises their Y pos, so if they spam jump + glide, they'll just float up as long as they want, bypassing no glide and almost allowing them to fly.
To Reproduce
Login to server using geyser, world guard, world guard extra flags.
Create a region, then flag it with "Glide: Deny"
Then equipped an elytra on bedrock, and spam jump / glide.
You will float up.
Expected behaviour
It should just cancel the event and you stay on ground.
Screenshots / Videos
https://cdn.discordapp.com/attachments/1039601296669425745/1110300189622796338/Minecraft_2023-05-22_13-15-33.mp4
Server Version and Plugins
Worldguard, Worldguard Extra Flags
Geyser Dump
https://dump.geysermc.org/MtJgK73qcPxkcJIvF0sdO
Geyser Version
Build run 146
Minecraft: Bedrock Edition Device/Version
Windows 10 edition
Additional Context
No response
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