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setup-divine_remix.tp2
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setup-divine_remix.tp2
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BACKUP ~divine_remix/backup~ // location to store files for uninstall purposes
//AUTHOR ~pcamagna@yahoo.com~ // email address displayed if install fails
SUPPORT ~http://gibberlings3.net/forums/index.php?showforum=29~
ALWAYS
INCLUDE ~divine_remix/lib/macros.tph~ // defines patch macro
INCLUDE ~divine_remix/lib/fl#add_kit_ee.tpa~ // for ee kit features
OUTER_SET bio = "-1"
ACTION_IF NOT VARIABLE_IS_SET cd_always THEN BEGIN
OUTER_SET cd_always = 1 // just do this part once per install
INCLUDE ~divine_remix/lib/ids_stuff.tph~ // ids fixes
// Borrowed from Edwin Romance (outdated example): convert strings to UTF-8 for BGEE/BG2EE
ACTION_DEFINE_ARRAY cdnoconvert BEGIN setup END
ACTION_DEFINE_ARRAY cdreload BEGIN divine_remix kit_sphere END
LAF HANDLE_CHARSETS
INT_VAR
infer_charset = 1
STR_VAR
tra_path = EVAL ~%MOD_FOLDER%/languages~
// charset_table = cdcharsets // Included for illustrative purposes.
noconvert_array = cdnoconvert
reload_array = cdreload
END
END
END
VERSION ~8.1~
README ~divine_remix/readme-divine_remix.html~
ASK_EVERY_COMPONENT
AUTO_TRA ~divine_remix/languages/%s~
LANGUAGE
~English~
~english~
~divine_remix/languages/english/setup.tra~
~divine_remix/languages/english/divine_remix.tra~
LANGUAGE
~Francais (by Sanctifer)~
~french~
~divine_remix/languages/english/setup.tra~
~divine_remix/languages/english/divine_remix.tra~
~divine_remix/languages/french/setup.tra~
~divine_remix/languages/french/divine_remix.tra~
/*
LANGUAGE
~Polski (by yarpen)~
~polski~
~divine_remix/languages/english/setup.tra~
~divine_remix/languages/polski/setup.tra~
LANGUAGE
~Czech (by Neferit, Katie, and Ondrej)~
~czech~
~divine_remix/languages/english/setup.tra~
~divine_remix/languages/czech/setup.tra~
*/
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Add new spells \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Add new, overwrite other mods \\\\\
///// \\\\\
BEGIN @1001 DESIGNATED 10 // component 0
SUBCOMPONENT @1000
GROUP @10 GROUP @11 GROUP @13 // GROUP @12
OUTER_SET overwrite = 1
INCLUDE ~divine_remix/lib/new_spells.tph~
///// \\\\\
///// Only add new, don't overwrite other mods \\\\\
///// \\\\\
BEGIN @1002 DESIGNATED 11 // component 0
SUBCOMPONENT @1000
GROUP @10 GROUP @11 GROUP @13 // GROUP @12
OUTER_SET overwrite = 0
INCLUDE ~divine_remix/lib/new_spells.tph~
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Kit removing components \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// remove cleric kits, mod \\\\\
///// \\\\\
BEGIN @5000 DESIGNATED 50
SUBCOMPONENT @5002
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 0 STR_VAR class = c END
///// \\\\\
///// remove cleric kits, all \\\\\
///// \\\\\
BEGIN @5001
SUBCOMPONENT @5002
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 1 STR_VAR class = c END
///// \\\\\
///// remove druid kits, mod \\\\\
///// \\\\\
BEGIN @5000
SUBCOMPONENT @5003
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 0 STR_VAR class = d END
///// \\\\\
///// remove druid kits, all \\\\\
///// \\\\\
BEGIN @5001
SUBCOMPONENT @5003
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 1 STR_VAR class = d END
///// \\\\\
///// remove paladin kits, mod \\\\\
///// \\\\\
BEGIN @5000
SUBCOMPONENT @5004
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 0 STR_VAR class = p END
///// \\\\\
///// remove paladin kits, all \\\\\
///// \\\\\
BEGIN @5001
SUBCOMPONENT @5004
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 1 STR_VAR class = p END
///// \\\\\
///// remove ranger kits, mod \\\\\
///// \\\\\
BEGIN @5000
SUBCOMPONENT @5005
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 0 STR_VAR class = r END
///// \\\\\
///// remove ranger kits, all \\\\\
///// \\\\\
BEGIN @5001
SUBCOMPONENT @5005
GROUP @15
LAF cd_mkr INT_VAR remove_orig = 1 STR_VAR class = r END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Cleric Remix \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @10000 DESIGNATED 100
GROUP @10
COPY ~divine_remix/2da/mxsplprs.2da~ ~override~
///// \\\\\
///// universal elements for kit priests \\\\\
///// \\\\\
// only if alignments not already shifted
ACTION_IF NOT FILE_CONTAINS_EVALUATED (~alignment.2da~ ~^LATHANDER[ %TAB%]+1[ %TAB%]+0[ %TAB%]+0[ %TAB%]+1[ %TAB%]+1[ %TAB%]+0[ %TAB%]+1[ %TAB%]+0[ %TAB%]+0~) THEN BEGIN
COPY_EXISTING ~alignmnt.2da~ ~override~
REPLACE_TEXTUALLY ~^TALOS[ %TAB%]+.+~ ~TALOS 0 0 0 0 0 1 0 1 1~
REPLACE_TEXTUALLY ~^HELM[ %TAB%]+.+~ ~HELM 1 1 1 0 1 0 0 0 0~
REPLACE_TEXTUALLY ~^LATHANDER[ %TAB%]+.+~ ~LATHANDER 1 0 0 1 1 0 1 0 0~
PRETTY_PRINT_2DA
BUT_ONLY
ACTION_IF GAME_IS ~soa bg2 tob bg2ee eet bgt~ THEN BEGIN // temple stronghold stuff
COMPILE ~divine_remix/dlg/temple.d~
EXTEND_TOP ~ar0900.bcs~ ~divine_remix/baf/ar0900.baf~
EXTEND_TOP ~ar0901.bcs~ ~divine_remix/baf/ar0901.baf~
EXTEND_TOP ~ar0902.bcs~ ~divine_remix/baf/ar0902.baf~
EXTEND_TOP ~ar0904.bcs~ ~divine_remix/baf/ar0904.baf~
END
END
// new descripts
COPY_EXISTING ~kitlist.2da~ ~override~ // look for kit descripts
SPRINT mixed_match @10133 // Priest
SPRINT lower_match @10134 // priest
SPRINT upper_match @10135 // PRIEST
COUNT_2DA_ROWS 9 rows
FOR (index = 0 ; index < rows ; ++index) BEGIN
READ_2DA_ENTRY index 5 8 clab
PATCH_IF ("%clab%" STRING_COMPARE_CASE "clabpr02" = 0) BEGIN // talos
SPRINT mixed_replace @10136 // Stormlord
SPRINT lower_replace @10137 // stormlord
SPRINT upper_replace @10138 // STORMLORD
LAUNCH_PATCH_MACRO cd_descript_replace
END
PATCH_IF ("%clab%" STRING_COMPARE_CASE "clabpr03" = 0) BEGIN // helm
SPRINT mixed_replace @10139 // Watcher
SPRINT lower_replace @10140 // watcher
SPRINT upper_replace @10141 // WATCHER
LAUNCH_PATCH_MACRO cd_descript_replace
END
PATCH_IF ("%clab%" STRING_COMPARE_CASE "clabpr04" = 0) BEGIN // lathander
SPRINT mixed_replace @10142 // Morninglord
SPRINT lower_replace @10143 // morninglord
SPRINT upper_replace @10144 // MORNINGLORD
LAUNCH_PATCH_MACRO cd_descript_replace
END
PATCH_IF ("%clab%" STRING_COMPARE_CASE "ohtempus" = 0) BEGIN // tempus
SPRINT mixed_replace @10145 // Battleguard
SPRINT lower_replace @10146 // battleguard
SPRINT upper_replace @10147 // BATTLEGUARD
LAUNCH_PATCH_MACRO cd_descript_replace
END
PATCH_IF ("%clab%" STRING_COMPARE_CASE "ohtyr" = 0) BEGIN // tyr
SPRINT mixed_replace @10148 // Holy Justice
SPRINT lower_replace @10149 // holy justice
SPRINT upper_replace @10150 // HOLY JUSTICE
LAUNCH_PATCH_MACRO cd_descript_replace
END
END
BUT_ONLY
///// \\\\\
///// Changes to HLAs and holy symbols for ToB \\\\\
///// \\\\\
ACTION_IF GAME_IS ~bgt tob bg2ee eet~ THEN BEGIN // holy symbols
COPY ~divine_remix/spl/CDHLYSYM.spl~ ~override~
~divine_remix/spl/CDHLYSY2.spl~ ~override~
~divine_remix/itm/CDHLYSYM.itm~ ~override~
COPY_EXISTING ~clabpr02.2da~ ~override~
~clabpr03.2da~ ~override~
~clabpr04.2da~ ~override~
REPLACE_TEXTUALLY ~AP_SPCl93[123] ~ ~AP_CDHLYSYM~
BUT_ONLY_IF_IT_CHANGES
ACTION_DEFINE_ASSOCIATIVE_ARRAY cd_holy_symbol BEGIN
GODHELM => BELT13
GODLATHANDER => BELT12
GODTALOS => BELT14
END
ACTION_PHP_EACH cd_holy_symbol AS kit => symbol BEGIN
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
END
COPY_EXISTING ~belt12.itm~ ~override~ // Lathander Holy symbol
SAY UNIDENTIFIED_DESC @10183
SAY DESC @10183
READ_BYTE 0x1E "use1"
WRITE_BYTE 0x1E ("%use1%" BAND 0b11110111) // unusable by evil alignments
COPY_EXISTING ~belt13.itm~ ~override~ // Helm Holy Symbol
SAY UNIDENTIFIED_DESC @10187
SAY DESC @10187
READ_BYTE 0x1E "use1"
WRITE_BYTE 0x1E (("%use1%" BAND 0b11111001) BOR 0b00000001) // unusable by chaotic alignments
COPY_EXISTING ~belt14.itm~ ~override~ // Talos holy symbol
SAY UNIDENTIFIED_DESC @10182
SAY DESC @10182
READ_BYTE 0x1E "use1"
WRITE_BYTE 0x1E (("%use1%" BAND 0b11110111) BOR 0b00010000) // unusable by lawful and good alignments
END
///// \\\\\
///// misc \\\\\
///// \\\\\
// added at Idobek's request for NPC Kit compatibility
ACTION_IF FILE_EXISTS_IN_GAME ~ikitano1.spl~ THEN BEGIN
COPY_EXISTING ~ikitano1.spl~ ~override~
SAY 0x9e @10101
END
///// \\\\\
///// assign kits \\\\\
///// \\\\\
// find tempus, tyr kit in kitlist
COPY_EXISTING ~kitlist.2da~ ~override~
SET ohtyr = 0
SET ~a#temp~ = 0
COUNT_2DA_ROWS ~9~ "rows"
FOR (index = rows ; index > 31 ; --index) BEGIN
READ_2DA_ENTRY index 5 9 clab
PATCH_IF ("%clab%" STRING_COMPARE_CASE "OHTEMPUS" = 0) BEGIN
READ_2DA_ENTRY index 0 9 ~a#temp~
END
PATCH_IF ("%clab%" STRING_COMPARE_CASE "OHTYR" = 0) BEGIN
READ_2DA_ENTRY index 0 9 ohtyr
END
END
BUT_ONLY_IF_IT_CHANGES
OUTER_SET kit = 19 // talos
ACTION_FOR_EACH creature IN acolyte1 bhnalla c6cler3 cldad cltalp01 ltalos nalla scyarryl talmiss talvilon vvpriest yssold16 BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
OUTER_SET kit = 20 // helm
ACTION_FOR_EACH creature IN acolyte3 bhelm bhoisig c6cler2 helmbyr helmpr oisig sctelwyn BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
OUTER_SET kit = 21 // lathander
ACTION_FOR_EACH creature IN acolyte2 amtcle01 amtcler0 arenthis arval bharval c6cler1 cllatp01 cscleric dawnmas latlara scsain BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
ACTION_IF ohtyr != 0 THEN BEGIN
OUTER_SET kit = "%ohtyr%" // tyr
ACTION_FOR_EACH creature IN ohdcru01 ohdcru02 ohdlufc1 ohdlumc1 ohdneo03 ohdneo04 ohdppe01 ohdppe02 ohdrdef ohdtree1 BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
END
ACTION_IF "%a#temp%" != 0 THEN BEGIN
OUTER_SET kit = "%a#temp%" // tempus
ACTION_FOR_EACH creature IN kpchap01 everard accalia BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Silverstar of Selûne \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @10300 DESIGNATED 103 // component 103
GROUP @10
REQUIRE_COMPONENT ~Setup-divine_remix.tp2~ ~100~ @1
COPY ~divine_remix/bam/CDMNSHLB.bam~ ~override~ /// use spell shield BAM for moon shield
COPY ~divine_remix/spl/cdslmsd.spl~ ~override~ // Moon Shield (innate spell)
// temp to get some strings into the game
PATCH_IF ((GAME_IS ~bgee bg2ee eet~) OR (FILE_EXISTS_IN_GAME ~howparty.2da~)) BEGIN
PATCH_IF FILE_EXISTS_IN_GAME ~howparty.2da~ BEGIN // iwdee
SAY NAME1 @10322
READ_LONG NAME1 bio
END ELSE BEGIN // bgee/bg2ee bio
PATCH_IF GAME_IS ~bg2ee eet~ BEGIN // bg2ee
SET bio = "-1"
END ELSE BEGIN // bgee
SET bio = 15884
END
END
END
SAY NAME1 @10307
SAY NAME2 @10307
SAY UNIDENTIFIED_DESC @10308
SAY DESC @10308
// change spells to innates as needed
COPY_EXISTING ~sppr403.spl~ ~override/cdslfre.spl~ // free action (innate)
LAUNCH_PATCH_MACRO ~spell_to_innate~ // change to innate spell
BUT_ONLY_IF_IT_CHANGES
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/cdselune.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~cdslfre~ // free action as 1/5
REPLACE_TEXTUALLY ~KITBIL2~ ~cdslmsd~ // moon shield as 1/10
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
ADD_KIT ~CDSelune~
~CDSelune 0 0 1 1 0 1 0 0~
~CDSelune 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~CDSelune 0 0 0 0 9 0~
~CDSelune 0 0 0 0 0 0~
~CDSelune 0 0 0 0 17 0~
~CDSelune 0 0 0 0 15 0~
~CDSelune 0 0 0 1 0 0 1 1 0~
~CDSelune 1 0 1 1 0 1~
~override/cdselune.2da~
~K_C_D K_C_E K_C_G K_C_H K_C_HE K_C_HL K_C_HO~
~0x00004000 3~
~Cl0~
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~
SAY @10305
SAY @10301
SAY @10321
LAF fl#add_kit_ee
INT_VAR
biography = bio
STR_VAR
kit_name = CDSelune
clascolr = ~35 21 58 25 80~
END
ACTION_IF FILE_EXISTS_IN_GAME ~J#aoev22.txt~ THEN BEGIN // if Ashes of Embers is installed
COPY_EXISTING ~weapprof.2da~ ~override~
SET "column" = (22 + "%CDSelune%")
FOR (row = 2; row < 35 ; row = row + 1) BEGIN
SET_2DA_ENTRY_LATER ~aoe~ row column ~1~
END
SET_2DA_ENTRIES_NOW ~aoe~ 1
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN // holy symbols
OUTER_SPRINT kit CDSelune
OUTER_SPRINT symbol cdslhly
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
COPY ~divine_remix/bam/cdislhly.bam~ ~override~ // holy symbol
COPY ~divine_remix/bam/cdpslhly.bam~ ~override~
COPY ~divine_remix/itm/cdslhly.itm~ ~override~
SAY NAME1 @10319
SAY NAME2 @10319
SAY UNIDENTIFIED_DESC @10320
SAY DESC @10320
END
///// \\\\\
///// Stronghold fixes \\\\\
///// \\\\\
ACTION_IF GAME_IS ~soa bg2 tob bg2ee eet bgt~ THEN BEGIN // temple stronghold stuff
EXTEND_TOP ~ar0900.bcs~ ~divine_remix/baf/Selune_ar0900.baf~
EXTEND_TOP ~ar0902.bcs~ ~divine_remix/baf/Selune_ar0902.baf~
COMPILE ~divine_remix/dlg/selune.d~
END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Nightcloak of Shar \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @10600 DESIGNATED 106 // component 106
GROUP @10
REQUIRE_COMPONENT ~Setup-divine_remix.tp2~ ~100~ @1
// change spells to innates as needed
COPY_EXISTING ~spwi401.spl~ ~override/a#sha09.spl~ // confusion
LAUNCH_PATCH_MACRO ~spell_to_innate~ // change to innate spell
BUT_ONLY_IF_IT_CHANGES
COPY ~divine_remix/spl/cdshar2.spl~ ~override~ // dark bolt
// temp to get some strings into the game
PATCH_IF ((GAME_IS ~bgee bg2ee eet~) OR (FILE_EXISTS_IN_GAME ~howparty.2da~)) BEGIN
PATCH_IF FILE_EXISTS_IN_GAME ~howparty.2da~ BEGIN // iwdee
SAY NAME1 @10620
READ_LONG NAME1 bio
END ELSE BEGIN // bgee/bg2ee bio
PATCH_IF GAME_IS ~bg2ee eet~ BEGIN // bg2ee
SET bio = "-1"
END ELSE BEGIN // bgee
SET bio = 15884
END
END
END
SAY NAME1 @10621
SAY NAME2 @10621
SAY UNIDENTIFIED_DESC @10622
SAY DESC @10622
LPF ALTER_EFFECT INT_VAR match_opcode = 215 timing = 0 duration = 4 STR_VAR resource = SPCRTWPN END
COPY ~divine_remix/bam/a#sha01.bam~ ~override~ // bams for dark bolt
~divine_remix/bam/a#sha02.bam~ ~override~
COPY ~divine_remix/itm/cdshar2.itm~ ~override~ // dark bolt
WRITE_BYTE 0x18 (THIS BAND 0b11110011)
LPF ADD_ITEM_EQEFFECT INT_VAR opcode = 233 target = 1 parameter1 = 2 parameter2 = 109 timing = 2 END
LPF ALTER_ITEM_HEADER INT_VAR header_type = 2 damage_type = 4 charges = 1 flag_strength = 0 END
SAY NAME1 @10621
SAY NAME2 @10621
SAY UNIDENTIFIED_DESC @10622
SAY DESC @10622
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#shar.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#sha09~ // free action as 1/5
REPLACE_TEXTUALLY ~KITBIL2~ ~cdshar2~ // dark bolt as 1/10
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
ADD_KIT ~A#SHAR~
~A#SHAR 0 0 1 1 0 1 0 0~
~A#SHAR 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~A#SHAR 0 0 0 0 9 0~
~A#SHAR 0 0 0 0 0 0~
~A#SHAR 0 0 0 0 17 0~
~A#SHAR 0 0 0 0 15 0~
~A#SHAR 0 0 1 0 1 1 0 0 1~
~A#SHAR 1 0 1 1 0 1~
~override/a#shar.2DA~
~K_C_H K_C_D K_C_G K_C_E K_C_HE K_C_HL K_C_HO~
~0x00004000 3~
~cl0~
~CHAN09 * HELM07 BAG20 RING06 RING21 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 HAMM07 SW1H27 STAF08~
SAY @10603
SAY @10601
SAY @10619
LAF fl#add_kit_ee
INT_VAR
biography = bio
STR_VAR
kit_name = ~a#shar~
clascolr = ~35 66 60 25 80~
END
ACTION_IF FILE_EXISTS_IN_GAME ~j#aoev22.txt~ THEN BEGIN // if Ashes of Embers is installed
COPY_EXISTING ~weapprof.2da~ ~override~
SET "column" = (22 + "%A#SHAR%")
FOR (row = 2; row < 35 ; row = row + 1) BEGIN
SET_2DA_ENTRY_LATER ~aoe~ row column ~1~
END
SET_2DA_ENTRIES_NOW ~aoe~ 1
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN // holy symbols
OUTER_SPRINT kit ~A#SHAR~
OUTER_SPRINT symbol ~a#sha25~
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
COPY ~divine_remix/itm/a#sha25.itm~ ~override~ // holy symbol
SAY NAME1 @10615
SAY NAME2 @10615
SAY DESC @10616
END
///// \\\\\
///// Stronghold fixes \\\\\
///// \\\\\
ACTION_IF GAME_IS ~soa bg2 tob bg2ee eet bgt~ THEN BEGIN // temple stronghold stuff
EXTEND_TOP ~ar0900.bcs~ ~divine_remix/baf/Shar_ar0900.baf~
EXTEND_TOP ~ar0904.bcs~ ~divine_remix/baf/Shar_ar0904.baf~
COMPILE ~divine_remix/dlg/shar.d~
END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Holy Strategist of the Red Knight \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @10700 DESIGNATED 107 // component 107
GROUP @10
REQUIRE_COMPONENT ~Setup-divine_remix.tp2~ ~100~ @1
COPY ~divine_remix/spl/a#re0b.spl~ ~override~ // Additional Attack per round (innate)
PATCH_IF ((GAME_IS ~bgee bg2ee eet~) OR (FILE_EXISTS_IN_GAME ~howparty.2da~)) BEGIN
PATCH_IF FILE_EXISTS_IN_GAME ~howparty.2da~ BEGIN // iwdee
SAY NAME1 @10716
READ_LONG NAME1 bio
WRITE_LONG NAME1 `0
END ELSE BEGIN // bgee/bg2ee bio
PATCH_IF GAME_IS ~bg2ee eet~ BEGIN // bg2ee
SET bio = "-1"
END ELSE BEGIN // bgee
SET bio = 15884
END
END
END
// change spells to innates as needed
COPY_EXISTING ~spwi305.spl~ ~override/a#re07.spl~ // haste
LAUNCH_PATCH_MACRO ~spell_to_innate~ // change to innate spell
BUT_ONLY_IF_IT_CHANGES
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#red.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#re07 ~ // free action as 1/5
REPLACE_TEXTUALLY ~GA_KITBIL2~ ~**** ~ // nothing as 1/10
SET_2DA_ENTRY 2 14 50 ~AP_a#re0b~ // extra attack
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
ADD_KIT ~A#RED~
~A#RED 0 0 1 1 0 1 0 0~
~A#RED 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~A#RED 0 0 0 0 9 0~
~A#RED 0 0 0 0 0 0~
~A#RED 0 0 0 0 17 0~
~A#RED 0 0 0 0 15 0~
~A#RED 1 1 1 0 0 0 0 0 0~
~A#RED 1 0 1 1 0 1~
~override/a#red.2da~
~K_C_H K_C_D K_C_G K_C_E K_C_HE K_C_HL K_C_HO~
~0x00004000 3~
~Cl0~
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 HAMM07 SW1H27 STAF08~
SAY @10714
SAY @10701
SAY @10715
LAF fl#add_kit_ee
INT_VAR
biography = bio
STR_VAR
kit_name = ~a#red~
clascolr = ~35 63 47 25 80~
END
ACTION_IF FILE_EXISTS_IN_GAME ~j#aoev22.txt~ THEN BEGIN // if Ashes of Embers is installed
COPY_EXISTING ~weapprof.2da~ ~override~
SET "column" = (22 + "%A#RED%")
FOR (row = 2; row < 35 ; row = row + 1) BEGIN
SET_2DA_ENTRY_LATER ~aoe~ row column ~1~
END
SET_2DA_ENTRIES_NOW ~aoe~ 1
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN // holy symbols
OUTER_SPRINT kit ~A#RED~
OUTER_SPRINT symbol ~a#red25~
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
COPY ~divine_remix/bam/cdirdhly.bam~ ~override~ // holy symbol
COPY ~divine_remix/bam/cdprdhly.bam~ ~override~
COPY ~divine_remix/itm/a#red25.itm~ ~override~
SAY NAME1 @10710
SAY NAME2 @10710
SAY DESC @10711
END
///// \\\\\
///// Stronghold fixes \\\\\
///// \\\\\
ACTION_IF GAME_IS ~soa bg2 tob bg2ee eet bgt~ THEN BEGIN // temple stronghold stuff
EXTEND_TOP ~ar0900.bcs~ ~divine_remix/baf/red_ar0900.baf~
EXTEND_TOP ~ar0901.bcs~ ~divine_remix/baf/red_ar0901.baf~
COMPILE ~divine_remix/dlg/red.d~
END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Battleguard of Tempus \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @10900 DESIGNATED 109// component 109
GROUP @10
REQUIRE_COMPONENT ~Setup-divine_remix.tp2~ ~100~ @1
REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~ohtempus.2da~ @14
// change spells to innates as needed
COPY_EXISTING ~sppr412.spl~ ~override/a#tem07.spl~ // holy power
LAUNCH_PATCH_MACRO ~spell_to_innate~ // change to innate spell
BUT_ONLY_IF_IT_CHANGES
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#temp.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#tem07~ // free action as 1/5
REPLACE_TEXTUALLY ~KITBIL2~ ~spcl321~ // enrage as 1/10
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
ADD_KIT ~A#TEMP~
~A#TEMP 0 0 1 1 0 1 0 0~
~A#TEMP 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 2 2 0 0 2 2 2 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~A#TEMP 0 0 0 0 9 0~
~A#TEMP 0 0 0 0 0 0~
~A#TEMP 0 0 0 0 17 0~
~A#TEMP 0 0 0 0 15 0~
~A#TEMP 0 0 0 0 1 0 1 1 1~
~A#TEMP 1 0 1 1 0 1~
~override/a#temp.2da~
~K_C_H K_C_D K_C_G K_C_E K_C_HE K_C_HL K_C_HO~
~0x00004000 3~
~Cl0~
~CHAN09 * HELM07 BAG20 RING06 RING21 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 HAMM07 SW1H27 STAF08~
SAY @10914
SAY @10901
SAY @10915
LAF fl#add_kit_ee
STR_VAR
kit_name = ~a#temp~
clascolr = ~80 126 127 93 97~
clswpbon = ~1 0 3~
END
ACTION_IF FILE_EXISTS_IN_GAME ~j#aoev22.txt~ THEN BEGIN // if Ashes of Embers is installed
COPY_EXISTING ~weapprof.2da~ ~override~
SET "column" = (22 + "%A#TEMP%")
FOR (row = 2; row < 25 ; row = row + 1) BEGIN
SET_2DA_ENTRY_LATER ~aoe~ row column ~2~
END
SET_2DA_ENTRY_LATER ~aoe~ 4 column ~0~
SET_2DA_ENTRY_LATER ~aoe~ 9 column ~0~
SET_2DA_ENTRIES_NOW ~aoe~ 1
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN // holy symbols
OUTER_SPRINT kit ~A#temp~
OUTER_SPRINT symbol ~a#tem25~
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
COPY ~divine_remix/bam/cditmhly.bam~ ~override~ // holy symbol
COPY ~divine_remix/bam/cdptmhly.bam~ ~override~
COPY ~divine_remix/itm/a#tem25.itm~ ~override~
SAY NAME1 @10910
SAY NAME2 @10910
SAY UNIDENTIFIED_DESC @10911
SAY DESC @10911
END
///// \\\\\
///// Stronghold fixes \\\\\
///// \\\\\
ACTION_IF GAME_IS ~soa bg2 tob bg2ee eet bgt~ THEN BEGIN // temple stronghold stuff
EXTEND_TOP ~ar0900.bcs~ ~divine_remix/baf/tempus_ar0900.baf~
EXTEND_TOP ~ar0902.bcs~ ~divine_remix/baf/tempus_ar0904.baf~
COMPILE ~divine_remix/dlg/tempus.d~
END
///// \\\\\
///// assign kits \\\\\
///// \\\\\
OUTER_SET kit = "%A#TEMP%" // tempus
ACTION_FOR_EACH creature IN kpchap01 everard accalia BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%creature%.cre~ THEN BEGIN
COPY_EXISTING ~%creature%.cre~ ~override~
WRITE_SHORT 0x244 0
WRITE_SHORT 0x246 0x4000 + "%kit%"
// WRITE_BYTE 0x247 0x40
BUT_ONLY
END
END
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
///// Painbearer of Ilmater \\\\\
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
BEGIN @11200 DESIGNATED 112 // component 112
GROUP @10
REQUIRE_COMPONENT ~Setup-divine_remix.tp2~ ~100~ @1
COPY ~divine_remix/bam/cdilenda.bam~ ~override~ // Ilmater's Endurance (innate)
~divine_remix/bam/cdilendb.bam~ ~override~
~divine_remix/bam/cdilendc.bam~ ~override~
COPY ~divine_remix/spl/cdilend.spl~ ~override~
PATCH_IF ((GAME_IS ~bgee bg2ee eet~) OR (FILE_EXISTS_IN_GAME ~howparty.2da~)) BEGIN
PATCH_IF FILE_EXISTS_IN_GAME ~howparty.2da~ BEGIN // iwdee
SAY NAME1 @11211
READ_LONG NAME1 bio
END ELSE BEGIN // bgee/bg2ee bio
PATCH_IF GAME_IS ~bg2ee eet~ BEGIN // bg2ee
SET bio = "-1"
END ELSE BEGIN // bgee
SET bio = 15884
END
END
END
SAY NAME1 @11205
SAY NAME2 @11205
SAY UNIDENTIFIED_DESC @11206
SAY DESC @11206
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/cdilmatr.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~SPCL211~ // lay on hands as 1/5
REPLACE_TEXTUALLY ~KITBIL2~ ~cdilend~ // ilmater's endurance as 1/10
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
ADD_KIT ~CDILMATR~
~CDILMATR 0 0 1 1 0 1 0 0~
~CDILMATR 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~CDILMATR 0 0 0 0 9 0~
~CDILMATR 0 0 0 0 0 0~
~CDILMATR 0 0 0 0 17 0~
~CDILMATR 0 0 0 0 15 0~
~CDILMATR 1 1 0 1 0 0 0 0 0~
~CDILMATR 1 0 1 1 0 1~
~override/cdilmatr.2da~
~K_C_H K_C_D K_C_G K_C_E K_C_HE K_C_HL K_C_HO~
~0x00004000 3~
~Cl0~
~CHAN09 * HELM07 BAG20 RING06 RING21 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN04,2 POTN14,5 HAMM07 SW1H27 STAF08~
SAY @11209
SAY @11201
SAY @11210
LAF fl#add_kit_ee
INT_VAR
biography = bio
STR_VAR
kit_name = ~cdilmatr~
clascolr = ~35 67 67 25 80~
END
ACTION_IF FILE_EXISTS_IN_GAME ~j#aoev22.txt~ THEN BEGIN // if Ashes of Embers is installed
COPY_EXISTING ~weapprof.2da~ ~override~
SET "column" = (22 + "%CDILMATR%")
FOR (row = 2; row < 35 ; row = row + 1) BEGIN
SET_2DA_ENTRY_LATER ~aoe~ row column ~1~
END
SET_2DA_ENTRIES_NOW ~aoe~ 1
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN // holy symbols
OUTER_SPRINT kit ~CDILMATR~
OUTER_SPRINT symbol ~cdilhly~
OUTER_FOR (index = 1 ; index < 7 ; ++index) BEGIN
EXTEND_TOP ~baldur.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
EXTEND_TOP ~baldur25.bcs~ ~divine_remix/baf/holysym.baf~ EVALUATE_BUFFER
END
COPY ~divine_remix/bam/cdiilhly.bam~ ~override~ // holy symbol
COPY ~divine_remix/bam/cdpilhly.bam~ ~override~
COPY ~divine_remix/itm/cdilhly.itm~ ~override~
SAY NAME1 @11207
SAY NAME2 @11207
SAY UNIDENTIFIED_DESC @11208
SAY DESC @11208