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-- check for being dead (HP <= 0), which normally only disables the level-up button
if characters[currentID].HP.current <= 0 then
return false;
end
local f = {};
f[143] = true; -- check for the Maze icon (since the Maze icon is in the default "STATES.BAM", we need to check index, not BAM. Values 0 – 190 are drawn directly from "STATES.BAM" from sequences 65 – 255, so: 65 + 78 = 143)
f["SPPR750D"] = true; -- check for the Ether Gate (Shaman Maze) icon