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setup-stratagems.tp2
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setup-stratagems.tp2
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BACKUP ~stratagems_external/backup/stratagems~
SUPPORT ~For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.~
VERSION ~v31 RC2~
README ~stratagems/readme-stratagems.html~
AUTO_EVAL_STRINGS
///---/// ASK_EVERY_COMPONENT
ALWAYS
ACTION_IF GAME_IS ~eet~ BEGIN
OUTER_SET bg2_chapter = 12
END ELSE BEGIN
OUTER_SET bg2_chapter = 0
END
OUTER_FOR (i=1; i<=10; i=i+1) BEGIN
OUTER_SET bg2_chapter = bg2_chapter + 1
OUTER_SPRINT name_source ~bg2_chapter_%i%~
OUTER_SET EVAL ~%name_source%~ = bg2_chapter
END
OUTER_SET debug_variable=0
OUTER_SPRINT scsroot stratagems
OUTER_SPRINT workspace ~stratagems_external/workspace~
///---/// ACTION_IF 0 THEN BEGIN
INCLUDE ~%scsroot%/lib/always.tph~
///---/// END ELSE BEGIN
///---/// INCLUDE ~%scsroot%/lib/install.tph~
///---/// END
///---///
END
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//// Language commands
////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
LANGUAGE
"English"
ENGLISH
~stratagems/tra/english/english.tra~
LANGUAGE
"Espanol (www.clandlan.net)"
SPANISH
~stratagems/tra/english/english.tra~
~stratagems/tra/spanish/spanish.tra~
LANGUAGE
"Polski (Yarpen)"
POLISH
~stratagems/tra/english/english.tra~
~stratagems/tra/polish/polish.tra~
LANGUAGE
"Deutsch (Leonardo Watson)"
GERMAN
~stratagems/tra/english/english.tra~
~stratagems/tra/german/german.tra~
LANGUAGE
"Francais (Mornagest/Isaya)"
FRENCH
~stratagems/tra/english/english.tra~
~stratagems/tra/french/french.tra~
LANGUAGE
"Italiano (Stoneangel)"
ITALIAN
~stratagems/tra/english/english.tra~
~stratagems/tra/italian/italian.tra~
LANGUAGE
"Russian (Prowler/Silent)"
RUSSIAN
~stratagems/tra/english/english.tra~
~stratagems/tra/russian/russian.tra~
LANGUAGE
"Korean (Menocu)"
KOREAN
~stratagems/tra/english/english.tra~
~stratagems/tra/korean/korean.tra~
LANGUAGE
"Simplified Chinese (c4_angel/www.trow.cc)"
SCHINESE
~stratagems/tra/english/english.tra~
~stratagems/tra/schinese/prompts/prompts-%WEIDU_OS%.tra~
~stratagems/tra/schinese/schinese.tra~
///////////////////////////////////////////////////////////////////
////////////////////////////////////
/// Test space
////////////////////////////////////////////////////////////////////
/////////////////////////////////////
// BEGIN test DESIGNATED 0
///////////////////////////////////////////////////////////////////
////////////////////////////////////
/// Initialisation component
////////////////////////////////////////////////////////////////////
/////////////////////////////////////
BEGIN @3393 DESIGNATED 1000 ///---/// INSTALL_BY_DEFAULT NO_LOG_RECORD
LAF make_label STR_VAR label=dw#setup END
OUTER_SPRINT ~component_loc~ ~initial~
LAF run STR_VAR files=initial END
////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
/// Spell components
////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
///////////////////////////////////////////
// standardise BG1 spells
////////////////////////////////////////////
BEGIN @20074 DESIGNATED 1900 GROUP @2 SUBCOMPONENT @20076 (GAME_IS ~tutu tutu_totsc~) //Remove BG2-only spells
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt tutu tutu_totsc~) @16001
LAF make_label STR_VAR label=dw#standardise_nobg2 END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=standardise_bg1_spells version=bg1 END
////////////////////////////////////////////
BEGIN @20077 DESIGNATED 1901 GROUP @2 SUBCOMPONENT @20076 //Add BG2 spells
LAF make_label STR_VAR label=dw#standardise_yesbg2 END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=standardise_bg1_spells version=bg2 END
///////////////////////////////////////////
// pro/NM blocks fire arrows etc
////////////////////////////////////////////
BEGIN @16004 DESIGNATED 1910 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~override/dvimhere.mrk~ @3352
LAF make_label STR_VAR label=dw#pro_NM END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=pro_normal_missiles END
///////////////////////////////////////////
// spellstrike takes down pro/magic scrolls
////////////////////////////////////////////
BEGIN @11 DESIGNATED 2000 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~override/dvimhere.mrk~ @3352
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#spellstrikevsPM END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=spellstrike_vs_pm_scroll END
///////////////////////////////////////////////////////////////////////////////
// Breach doesn't penetrate Spell Turning etc
///////////////////////////////////////////////////////////////////////////////
BEGIN @12 DESIGNATED 2010 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#breach END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=modify_breach END
///////////////////////////////////////////////////////////////////////////////
// Antimagic attacks penetrate improved invisibility
///////////////////////////////////////////////////////////////////////////////
BEGIN @13 DESIGNATED 2020 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#antimagicII END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=antimagic_penetrates_ii END
///////////////////////////////////////////////////////////////////////////////
// Iron Skins behaves like Stoneskin
///////////////////////////////////////////////////////////////////////////////
BEGIN @14 DESIGNATED 2030 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#ironskin END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=ironskins END
///////////////////////////////////////////////////////////////////////////////
// Harm does fixed damage
///////////////////////////////////////////////////////////////////////////////
BEGIN @15 DESIGNATED 2040 GROUP @2 SUBCOMPONENT @17 // only modify vs-enemies version
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#harm1 END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~harm~ version=enemies_unmodified END
//////////////////////////////////////////////////////////////////////
BEGIN @16 DESIGNATED 2041 GROUP @2 SUBCOMPONENT @17 // modify both versions
LAF make_label STR_VAR label=dw#harm2 END
OUTER_SET harm_modify_enemy_version=1
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~harm~ version=enemies_modified END
///////////////////////////////////////////////////////////////////////////////
// Make individual versions of Spell Immunity available
///////////////////////////////////////////////////////////////////////////////
BEGIN @18 DESIGNATED 2050 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~tobex.dll~ @16045
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#spellimm END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~spell_immunity~ END
///////////////////////////////////////////////////////////////////////////////
// Greater Restoration only affects one creature
///////////////////////////////////////////////////////////////////////////////
BEGIN @19 DESIGNATED 2060 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
REQUIRE_PREDICATE !GAME_IS ~bg2ee eet~ @15999
LAF make_label STR_VAR label=dw#restoration END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~nerf_greater_restoration~ END
///////////////////////////////////////////////////////////////////////////////
// Blade Barrier only affects hostiles
///////////////////////////////////////////////////////////////////////////////
BEGIN @20 DESIGNATED 2070 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#blades END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~blade_barrier~ END
/////////////////////////////////////////////////////////////////////////
/// Cap Skull Trap damage at 12d6
/////////////////////////////////////////////////////////////////////////
BEGIN @21 DESIGNATED 2080 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#skulltrap END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~skull_trap~ END
/////////////////////////////////////////////////////////////////////////
/// Make Power Word: Blind single-target
/////////////////////////////////////////////////////////////////////////
BEGIN @23 DESIGNATED 2090 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#PWblind END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~power_word_blind~ END
/////////////////////////////////////////////////////////////////////////
/// Make Melfs +2
/////////////////////////////////////////////////////////////////////////
BEGIN @22 DESIGNATED 2100 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#meteor END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~meteors~ END
//////////////////////////////////////////////////////////////////////////
/// Nerf Inquisitors
/////////////////////////////////////////////////////////////////////////
BEGIN @170 DESIGNATED 2110 GROUP @2 SUBCOMPONENT @169
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#nerfinquisitor_1-5 END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~inquisitor~ version=~one_point_five~ END
////////////////////////////////////////////////////
BEGIN @171 DESIGNATED 2111 GROUP @2 SUBCOMPONENT @169
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#nerfinquisitor_2 END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~inquisitor~ version=~two~ END
//////////////////////////////////////////////////////////////////////////
/// Modify Insect Plague
/////////////////////////////////////////////////////////////////////////
BEGIN @3329 DESIGNATED 2120 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~override/dvimhere.mrk~ @3352
LAF make_label STR_VAR label=dw#insectplague END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~insect_plague~ END
//////////////////////////////////////////////////////////////////////////
/// Make Stoneskin invisible
/////////////////////////////////////////////////////////////////////////
BEGIN @3351 DESIGNATED 2130 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (ENGINE_IS ~tob~ && FILE_EXISTS ~bgmain.exe~) @2000
REQUIRE_PREDICATE !FILE_CONTAINS_EVALUATED (~tobex_ini/ToBExTweak.ini~ ~Disable Stoneskin Grey Colour=1~) @3391
LAF make_label STR_VAR label=dw#stoneskin_invisible END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~stoneskin_invisible~ END
//////////////////////////////////////////////////////////////////////////
/// Improve mantle et al
/////////////////////////////////////////////////////////////////////////
BEGIN @3353 DESIGNATED 2140 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#mantle END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~mantle~ END
//////////////////////////////////////////////////////////////////////////
/// Let enchanters use sequencers
/////////////////////////////////////////////////////////////////////////
BEGIN @3386 DESIGNATED 2150 GROUP @2
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dvimhere.mrk~ @3352
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#sequencer_universal END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~universal_trigger~ END
//////////////////////////////////////////////////////////////////////////
/// Extra scrolls
/////////////////////////////////////////////////////////////////////////
BEGIN @3387 DESIGNATED 2160 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#extra_scrolls END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~bonus_spell_scrolls~ END
//////////////////////////////////////////////////////////////////////////
/// Truesight protects from blindness
/////////////////////////////////////////////////////////////////////////
BEGIN @3392 DESIGNATED 2170 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#truesight_blindness END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~truesight_blindness~ END
//////////////////////////////////////////////////////////////////////////
/// Clones lose items
/////////////////////////////////////////////////////////////////////////
BEGIN @220 DESIGNATED 2180 GROUP @2
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~override/dvimhere.mrk~ @3352
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#clone_slots END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~clone_slots~ END
//////////////////////////////////////////////////////////////////////////
/// Invisibility hides animations
/////////////////////////////////////////////////////////////////////////
/*
BEGIN @16031 DESIGNATED 2190 GROUP @2 DEPRECATED ~Very nice in theory but I really can't make it work properly~
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#invisibility_animation END
OUTER_SPRINT component_loc spell
LAF run STR_VAR files=~invisibility_animations~ END
*/
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
///// ITEMS
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/// Replace elemental arrows
/////////////////////////////////////////////////////////////////////////
BEGIN @16003 DESIGNATED 3000 GROUP @3
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~tutu tutu_totsc bgee~) @16002
LAF make_label STR_VAR label=dw#elemental_arrows END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~elemental_arrows~ END
//////////////////////////////////////////////////////////////////////////
/// Replace +1 arrows and other missiles with fine versions
/////////////////////////////////////////////////////////////////////////
BEGIN @16007 DESIGNATED 3010 GROUP @3
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#fine_arrows END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~fine_arrows~ END
//////////////////////////////////////////////////////////////////////////
/// Replace magic weapons with fine versions
/////////////////////////////////////////////////////////////////////////
BEGIN @35 DESIGNATED 3020 GROUP @3 // BG2 only
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~bgt eet tutu tutu_totsc bgee~ @16000
REQUIRE_PREDICATE !(MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0) @3376
LAF make_label STR_VAR label=dw#fine_weapons_bg2 END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~fine_weapons~ END
/////////////////////////////////////////////////////////////////////////
BEGIN @20073 DESIGNATED 3021 GROUP @3 SUBCOMPONENT @36 // no-shatter
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE GAME_IS ~bgt eet tutu tutu_totsc bgee~ @16001
REQUIRE_PREDICATE !(MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0) @3376
LAF make_label STR_VAR label=dw#fine_weapons_no_shatter END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~fine_weapons~ version=~no_shatter~ END
/////////////////////////////////////////////////////////////////////////
BEGIN @20072 DESIGNATED 3022 GROUP @3 SUBCOMPONENT @36 // shatter
LAF make_label STR_VAR label=dw#fine_weapons_shatter END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~fine_weapons~ version=~shatter~ END
//////////////////////////////////////////////////////////////////////////
/// Restore extra-healing potions
/////////////////////////////////////////////////////////////////////////
BEGIN @20008 DESIGNATED 3030 GROUP @3 // BG2 only
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#extra_healing END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~extra_healing~ END
//////////////////////////////////////////////////////////////////////////
/// Reduce number of dispelling arrows in stores
/////////////////////////////////////////////////////////////////////////
BEGIN @3325 DESIGNATED 3040 GROUP @3 SUBCOMPONENT @16005
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#dispel_arrows1 END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~dispelling_arrows~ version=~none~ END
/////////////////////////////////////////////////////////////////////////
BEGIN @16006 DESIGNATED 3041 GROUP @3 SUBCOMPONENT @16005
LAF make_label STR_VAR label=dw#dispel_arrows2 END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~dispelling_arrows~ version=~few~ END
///////////////////////////////////////////////////////////////////////
//// Remove Balduran's Shield
////////////////////////////////////////////////////////////////////////
BEGIN @31 DESIGNATED 3050 GROUP @3
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3377
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#balduran END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~balduran_shield~ END
///////////////////////////////////////////////////////////////////////////////////////////
//// Nerf Staff of the Magi
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @32 DESIGNATED 3060 GROUP @3
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#magistaff END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~magi_staff~ END
///////////////////////////////////////////////////////////////////////////////////////////
//// Move Vhailor's Helm
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @33 DESIGNATED 3070 GROUP @3
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#vhailor END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~vhailor_helm~ END
///////////////////////////////////////////////////////////////////////////////////////////
//// Move the Cloak of Mirroring
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @198 DESIGNATED 3080 GROUP @3
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#mirror END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~mirror_cloak~ END
///////////////////////////////////////////////////////////////////////////////////////////
//// Move the Robe of Vecna
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @34 DESIGNATED 3090 GROUP @3
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#vecna END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~vecna~ END
///////////////////////////////////////////////////////////////////////////////////////////
//// Separate powers of the Rod of Resurrection
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @3354 DESIGNATED 3100 GROUP @3
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#resurrectrod END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~nerf_resurrection_rod~ END
////////////////////////////////////////////////////////////////////////////////
// Nerf Carsomyr
/////////////////////////////////////////////////////////////////////////////////
BEGIN @3362 DESIGNATED 3110 GROUP @3
REQUIRE_PREDICATE (MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0)=0 @3376
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#carsomyr END
OUTER_SPRINT component_loc item
LAF run STR_VAR files=~nerf_carsomyr~ END
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
///// GAMEPLAY
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
//Faster bears
////////////////////////////////////////////////////////////////////////////
BEGIN @166 DESIGNATED 4000 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS bg2ee @15999
LAF make_label STR_VAR label=dw#fastbears END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~fast_bears~ END
//////////////////////////////////////////////////////////////////////////
/// Web doesn't affect large/flying/non-solid creatures
/////////////////////////////////////////////////////////////////////////
BEGIN @221 DESIGNATED 4010 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#web_large END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~web_and_the_large~ END
////////////////////////////////////////////////////////////////////////////////////////
/// More realistic wolves/dogs
////////////////////////////////////////////////////////////////////////////////////////
BEGIN @24118 DESIGNATED 4020 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#wolves END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~realistic_wolves~ END
///////////////////////////////////////////////////////////////////
//Improved shapeshifting
///////////////////////////////////////////////////////////////////
BEGIN @3333 DESIGNATED 4030 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#shapeshift END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~shapeshift~ END
/////////////////////////////////////////////////////////////////////////////////////////
// Protection from Chunking
//////////////////////////////////////////////////////////////////////////////////////////
BEGIN @164 DESIGNATED 4040 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#nochunkv2 END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~no_chunk~ END
////////////////////////////////////////////////////////////////////////////////////////
//// Slow reputation increase
////////////////////////////////////////////////////////////////////////////////////////
// 2/3 normal rate
BEGIN @3380 DESIGNATED 4050 GROUP @4 SUBCOMPONENT @3379
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
LAF make_label STR_VAR label=dw#repslow END
OUTER_SPRINT component_loc gameplay
LAF run INT_VAR STR_VAR files=reputation version=two_thirds END
//////////////////////////////////////////////////
// 1/2 normal rate
BEGIN @3381 DESIGNATED 4051 GROUP @4 SUBCOMPONENT @3379
LAF make_label STR_VAR label=dw#repslow END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=reputation version=one_half END
//////////////////////////////////////////////////
// 1/3 normal rate
BEGIN @3382 DESIGNATED 4052 GROUP @4 SUBCOMPONENT @3379
LAF make_label STR_VAR label=dw#repslow END
OUTER_SPRINT component_loc gameplay
LAF run INT_VAR STR_VAR files=reputation version=one_third END
//////////////////////////////////////////////////
// 1/4 normal rate
BEGIN @3383 DESIGNATED 4093 GROUP @4 SUBCOMPONENT @3379
LAF make_label STR_VAR label=dw#repslow END
OUTER_SPRINT component_loc gameplay
LAF run INT_VAR STR_VAR files=reputation version=one_fourth END
//////////////////////////////////////////////////////////////////////////
/// Player chooses NPC skills
/////////////////////////////////////////////////////////////////////////
BEGIN @20010 DESIGNATED 4100 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
REQUIRE_PREDICATE !GAME_IS ~bgee eet~ ~This component isn't quite ready for BG:EE or EET yet~
LAF make_label STR_VAR label=dw#npc_profs END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~npc_proficiencies~ END
/////////////////////////////////////////////////////////////////////////////
// Allow NPC pairs to separate
/////////////////////////////////////////////////////////////////////////////
BEGIN @20011 DESIGNATED 4110 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#npc_profs END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~npc_separate~ END
//////////////////////////////////////////////////////////////////////////////
// NPCs go to inns
//////////////////////////////////////////////////////////////////////////////
BEGIN @20012 DESIGNATED 4120 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !FILE_EXISTS ~override/X#WaitAtInn.G3~ @20066
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#npc_profs END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~wait_at_inns~ END
///////////////////////////////////////////////////////////////////
//Move NPCs to more convenient locations
///////////////////////////////////////////////////////////////////
BEGIN @20016 DESIGNATED 4130 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#npc_start_loc END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~move_npcs~ END
//////////////////////////////////////////////////////////////////////////
/// Yeslick can use axes
/////////////////////////////////////////////////////////////////////////
BEGIN @20014 DESIGNATED 4140 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#yeslick_axe END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=~yeslick_axes~ END
//////////////////////////////////////////////////////////////////////////////////////
//Skip Candlekeep
//////////////////////////////////////////////////////////////////////////////////////
BEGIN @16029 DESIGNATED 4145 GROUP @4 SUBCOMPONENT @16028
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE (GAME_IS ~bgt eet tutu tutu_totsc bgee~) @16001
LAF make_label STR_VAR label=dw#candleskip END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=skip_candlekeep version=notutors END
//////////////////////////////////////////////////////////////////////////////////////
BEGIN @16030 DESIGNATED 4146 GROUP @4 SUBCOMPONENT @16028
LAF make_label STR_VAR label=dw#candleskip END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=skip_candlekeep version=classic END
//////////////////////////////////////////
///// Extend area requiring a mage license
//////////////////////////////////////////////
BEGIN @3372 DESIGNATED 4150 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#licenseextension END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_range END
//////////////////////////////////////////
///// Higher cost for a mage license
//////////////////////////////////////////////
BEGIN @3367 DESIGNATED 4160 GROUP @4 SUBCOMPONENT @3366
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#licensecost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_cost version=10 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @3368 DESIGNATED 4161 GROUP @4 SUBCOMPONENT @3366
LAF make_label STR_VAR label=dw#licensecost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_cost version=15 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @3369 DESIGNATED 4162 GROUP @4 SUBCOMPONENT @3366
/// --- /// DEFAULT_CHOICE
LAF make_label STR_VAR label=dw#licensecost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_cost version=20 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @3370 DESIGNATED 4163 GROUP @4 SUBCOMPONENT @3366
LAF make_label STR_VAR label=dw#licensecost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_cost version=30 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @3371 DESIGNATED 4164 GROUP @4 SUBCOMPONENT @3366
LAF make_label STR_VAR label=dw#licensecost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=license_cost version=50 END
//////////////////////////////////////////
///// Higher cost to get to Spellhold
//////////////////////////////////////////////
BEGIN @42 DESIGNATED 4170 GROUP @4 SUBCOMPONENT @41
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#spellholdcost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=spellhold_cost version=40 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @43 DESIGNATED 4171 GROUP @4 SUBCOMPONENT @41
LAF make_label STR_VAR label=dw#spellholdcost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=spellhold_cost version=60 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @44 DESIGNATED 4172 GROUP @4 SUBCOMPONENT @41
LAF make_label STR_VAR label=dw#spellholdcost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=spellhold_cost version=80 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @45 DESIGNATED 4173 GROUP @4 SUBCOMPONENT @41
/// --- /// DEFAULT_CHOICE
LAF make_label STR_VAR label=dw#spellholdcost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=spellhold_cost version=100 END
///////////////////////////////////////////////////////////////////////////////////////////
BEGIN @46 DESIGNATED 4174 GROUP @4 SUBCOMPONENT @41
LAF make_label STR_VAR label=dw#spellholdcost END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=spellhold_cost version=120 END
//////////////////////////////////////////////////////////////////////////////////////////
/// Make Freedom scrolls available earlier
//////////////////////////////////////////////////////////////////////////////////////////
BEGIN @196 DESIGNATED 4180 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
LAF make_label STR_VAR label=dw#freedomscroll END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=freedom_scrolls END
//////////////////////////////////////////////////////////////////////////////////////////
/// Early access to Watchers' Keep
//////////////////////////////////////////////////////////////////////////////////////////
BEGIN @49 DESIGNATED 4190 GROUP @4
REQUIRE_PREDICATE FILE_EXISTS ~override/dw#setup.mrk~ @8
REQUIRE_PREDICATE !GAME_IS ~tutu tutu_totsc bgee~ @16000
REQUIRE_PREDICATE !GAME_IS ~bg2ee eet~ @15999
REQUIRE_PREDICATE !FILE_EXISTS_IN_GAME ~dw#hellloot.mrk~ @219
LAF make_label STR_VAR label=dw#wkearly END
OUTER_SPRINT component_loc gameplay
LAF run STR_VAR files=wk_early END
////////////////////////////////////////////////////////////
//// Loot from Hell moves
////////////////////////////////////////////////////////////