Converts Binary Animation Sequence (.bas) files from machine code to human-readable format and replaces TypeIndex values with names (or vice versa). For LoZ:BotW
Note: Only one of the TypeIndex enums has official names. These names are listed on https://zeldamods.org/wiki/Bas. The other TypeIndex enums have been given unofficial names, also listed on that page. (NOTE: unofficial name conversion has not been implemented yet)
- A dumped copy of Legend of Zelda: Breath of the Wild (for Wii U or Switch)
- Python 3.7+ (64-bit, added to system PATH)
The following pip
packages, which will be automatically installed:
- oead
- Download and install Python 3.7+, 64-bit. You must choose the "Add to System PATH" option during installation.
- Open a command line and run
pip install bas_convert
bas_convert [file] [output] [-n] [-d]
-
file
- The name of the file to convert. You can select multiple files by using wildcards. (e.g.*.yml
will select all.yml
files in the directory) -
output
- The type to output as. Acceptsyml
,yaml
,bas
, andaamp
.yml
andyaml
are YAML, human-readable.bas
andaamp
are AAMP, machine-readable. -
-n
- Outputs the file with TypeIndex conversions to names. -
-d
- Outputs the file with TypeIndex conversions to digits (numbers). -
All permutations of conversion have been supported, for use with tools such as
hyrule_builder
which will convert to YAML for you.
- Issues: https://github.com/GingerAvalanche/bas_convert/issues
- Source: https://github.com/GingerAvalanche/bas_convert
This software is in early, but usable, beta. There are many TypeIndex types that are not yet converted, or even mapped out. Any support is appreciated.
This software is licensed under the terms of the GNU Affero General Public License, version 3+. The source is publicly available on Github.