-
Notifications
You must be signed in to change notification settings - Fork 9
/
PingHandler.java
280 lines (229 loc) · 12.3 KB
/
PingHandler.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
package dmillerw.ping.client;
import dmillerw.ping.data.PingType;
import dmillerw.ping.data.PingWrapper;
import dmillerw.ping.network.packet.ServerBroadcastPing;
import dmillerw.ping.proxy.ClientProxy;
import dmillerw.ping.util.PingRenderHelper;
import dmillerw.ping.util.PingSounds;
import dmillerw.ping.util.Reference;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
@EventBusSubscriber(value = Side.CLIENT)
public class PingHandler {
public static final PingHandler INSTANCE = new PingHandler();
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.MOD_ID + ":" + "textures/ping.png");
private static List<PingWrapper> active_pings = new ArrayList<>();
public void onPingPacket(ServerBroadcastPing packet) {
Minecraft mc = Minecraft.getMinecraft();
if (mc.player.getDistance(packet.ping.pos.getX(), packet.ping.pos.getY(), packet.ping.pos.getZ()) <= ClientProxy.pingAcceptDistance) {
if (ClientProxy.sound) {
mc.getSoundHandler().playSound(new PositionedSoundRecord(PingSounds.BLOOP, SoundCategory.PLAYERS, 0.25F, 1.0F, packet.ping.pos.getX(), packet.ping.pos.getY(), packet.ping.pos.getZ()));
}
packet.ping.timer = ClientProxy.pingDuration;
active_pings.add(packet.ping);
}
}
@SubscribeEvent
public static void onRenderWorld(RenderWorldLastEvent event) {
Minecraft mc = Minecraft.getMinecraft();
Entity renderEntity = mc.getRenderViewEntity();
if (renderEntity == null) return;
double interpX = renderEntity.prevPosX + (renderEntity.posX - renderEntity.prevPosX) * event.getPartialTicks();
double interpY = renderEntity.prevPosY + (renderEntity.posY - renderEntity.prevPosY) * event.getPartialTicks();
double interpZ = renderEntity.prevPosZ + (renderEntity.posZ - renderEntity.prevPosZ) * event.getPartialTicks();
Frustum camera = new Frustum();
camera.setPosition(interpX, interpY, interpZ);
for (PingWrapper ping : active_pings) {
double px = ping.pos.getX() + 0.5 - interpX;
double py = ping.pos.getY() + 0.5 - interpY;
double pz = ping.pos.getZ() + 0.5 - interpZ;
if (camera.isBoundingBoxInFrustum(ping.getAABB())) {
ping.isOffscreen = false;
if (ClientProxy.blockOverlay) {
renderPingOverlay(ping.pos.getX() - TileEntityRendererDispatcher.staticPlayerX, ping.pos.getY() - TileEntityRendererDispatcher.staticPlayerY, ping.pos.getZ() - TileEntityRendererDispatcher.staticPlayerZ, ping);
}
renderPing(px, py, pz, renderEntity, ping);
} else {
ping.isOffscreen = true;
translatePingCoordinates(px, py, pz, ping);
}
}
}
@SubscribeEvent
public static void onRenderOverlay(RenderGameOverlayEvent.Post event) {
Minecraft mc = Minecraft.getMinecraft();
if (event.getType() == RenderGameOverlayEvent.ElementType.TEXT) {
for (PingWrapper ping : active_pings) {
if (!ping.isOffscreen) {
continue;
}
int width = mc.displayWidth;
int height = mc.displayHeight;
int x1 = -(width / 2) + 32;
int y1 = -(height / 2) + 32;
int x2 = (width / 2) - 32;
int y2 = (height / 2) - 32;
double pingX = ping.screenX;
double pingY = ping.screenY;
pingX -= width / 2;
pingY -= height / 2;
double angle = Math.atan2(pingY, pingX);
angle += (Math.toRadians(90));
double cos = Math.cos(angle);
double sin = Math.sin(angle);
double m = cos / sin;
if (cos > 0) {
pingX = y2 / m;
pingY = y2;
} else {
pingX = y1 / m;
pingY = y1;
}
if (pingX > x2) {
pingX = x2;
pingY = x2 * m;
} else if (pingX < x1) {
pingX = x1;
pingY = x1 * m;
}
pingX += width / 2;
pingY += height / 2;
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.setTranslation(pingX / 2, pingY / 2, 0);
float min = -8;
float max = 8;
int alpha = ping.type == PingType.ALERT ? (int) (1.3F + Math.sin(mc.world.getWorldTime())) : (int) 1.0F;
// Ping Notice Background
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
int r = ping.color >> 16 & 255;
int g = ping.color >> 8 & 255;
int b = ping.color & 255;
bufferBuilder.pos(min, max, 0).tex(PingType.BACKGROUND.minU, PingType.BACKGROUND.maxV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(max, max, 0).tex(PingType.BACKGROUND.maxU, PingType.BACKGROUND.maxV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(max, min, 0).tex(PingType.BACKGROUND.maxU, PingType.BACKGROUND.minV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(min, min, 0).tex(PingType.BACKGROUND.minU, PingType.BACKGROUND.minV).color(r, g, b, 255).endVertex();
tessellator.draw();
// Ping Notice Icon
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferBuilder.pos(min, max, 0).tex(ping.type.minU, ping.type.maxV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(max, max, 0).tex(ping.type.maxU, ping.type.maxV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(max, min, 0).tex(ping.type.maxU, ping.type.minV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(min, min, 0).tex(ping.type.minU, ping.type.minV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
tessellator.draw();
bufferBuilder.setTranslation(0, 0, 0);
GlStateManager.popMatrix();
}
}
}
@SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) {
Iterator<PingWrapper> iterator = active_pings.iterator();
while (iterator.hasNext()) {
PingWrapper pingWrapper = iterator.next();
if (pingWrapper.animationTimer > 0) {
pingWrapper.animationTimer -= 5;
}
pingWrapper.timer--;
if (pingWrapper.timer <= 0) {
iterator.remove();
}
}
}
private static void renderPing(double px, double py, double pz, Entity renderEntity, PingWrapper ping) {
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.disableDepth();
GlStateManager.translate(px, py, pz);
GlStateManager.rotate(-renderEntity.rotationYaw, 0, 1, 0);
GlStateManager.rotate(renderEntity.rotationPitch, 1, 0, 0);
GL11.glRotated(180, 0, 0, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
float min = -0.25F - (0.25F * (float) ping.animationTimer / 20F);
float max = 0.25F + (0.25F * (float) ping.animationTimer / 20F);
// Block Overlay Background
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
int r = ping.color >> 16 & 255;
int g = ping.color >> 8 & 255;
int b = ping.color & 255;
bufferBuilder.pos(min, max, 0).tex(PingType.BACKGROUND.minU, PingType.BACKGROUND.maxV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(max, max, 0).tex(PingType.BACKGROUND.maxU, PingType.BACKGROUND.maxV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(max, min, 0).tex(PingType.BACKGROUND.maxU, PingType.BACKGROUND.minV).color(r, g, b, 255).endVertex();
bufferBuilder.pos(min, min, 0).tex(PingType.BACKGROUND.minU, PingType.BACKGROUND.minV).color(r, g, b, 255).endVertex();
tessellator.draw();
int alpha = ping.type == PingType.ALERT ? (int) (1.3F + Math.sin(Minecraft.getMinecraft().world.getWorldTime())) : 175;
// Block Overlay Icon
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferBuilder.pos(min, max, 0).tex(ping.type.minU, ping.type.maxV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(max, max, 0).tex(ping.type.maxU, ping.type.maxV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(max, min, 0).tex(ping.type.maxU, ping.type.minV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
bufferBuilder.pos(min, min, 0).tex(ping.type.minU, ping.type.minV).color(1.0F, 1.0F, 1.0F, alpha).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
private static void renderPingOverlay(double x, double y, double z, PingWrapper ping) {
TextureAtlasSprite icon = Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getItemModel(new ItemStack(Blocks.STAINED_GLASS)).getParticleTexture();
float padding = 0F + (0.20F * (float) ping.animationTimer / (float) 20);
float box = 1 + padding + padding;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GlStateManager.disableDepth();
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
PingRenderHelper.drawBlockOverlay(box, box, box, icon, ping.color, 175);
GlStateManager.translate(0, 0, 0);
GlStateManager.enableDepth();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
private static void translatePingCoordinates(double px, double py, double pz, PingWrapper ping) {
FloatBuffer screenCoords = BufferUtils.createFloatBuffer(4);
IntBuffer viewport = BufferUtils.createIntBuffer(16);
FloatBuffer modelView = BufferUtils.createFloatBuffer(16);
FloatBuffer projection = BufferUtils.createFloatBuffer(16);
GlStateManager.getFloat(GL11.GL_MODELVIEW_MATRIX, modelView);
GlStateManager.getFloat(GL11.GL_PROJECTION_MATRIX, projection);
GL11.glGetInteger(GL11.GL_VIEWPORT, viewport);
if (GLU.gluProject((float) px, (float) py, (float) pz, modelView, projection, viewport, screenCoords)) {
ping.screenX = screenCoords.get(0);
ping.screenY = screenCoords.get(1);
//TODO Rotation sometimes fucks this up
}
}
}