/
model_list_environments_200_response.go
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/
model_list_environments_200_response.go
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// Copyright 2023 GitBook, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gitbook
import (
"encoding/json"
)
// checks if the ListEnvironments200Response type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ListEnvironments200Response{}
// ListEnvironments200Response struct for ListEnvironments200Response
type ListEnvironments200Response struct {
Next *ListNext `json:"next,omitempty"`
// Total count of objects in the list
Count *float32 `json:"count,omitempty"`
Items []Environment `json:"items,omitempty"`
}
// NewListEnvironments200Response instantiates a new ListEnvironments200Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewListEnvironments200Response() *ListEnvironments200Response {
this := ListEnvironments200Response{}
return &this
}
// NewListEnvironments200ResponseWithDefaults instantiates a new ListEnvironments200Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewListEnvironments200ResponseWithDefaults() *ListEnvironments200Response {
this := ListEnvironments200Response{}
return &this
}
// GetNext returns the Next field value if set, zero value otherwise.
func (o *ListEnvironments200Response) GetNext() ListNext {
if o == nil || IsNil(o.Next) {
var ret ListNext
return ret
}
return *o.Next
}
// GetNextOk returns a tuple with the Next field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ListEnvironments200Response) GetNextOk() (*ListNext, bool) {
if o == nil || IsNil(o.Next) {
return nil, false
}
return o.Next, true
}
// HasNext returns a boolean if a field has been set.
func (o *ListEnvironments200Response) HasNext() bool {
if o != nil && !IsNil(o.Next) {
return true
}
return false
}
// SetNext gets a reference to the given ListNext and assigns it to the Next field.
func (o *ListEnvironments200Response) SetNext(v ListNext) {
o.Next = &v
}
// GetCount returns the Count field value if set, zero value otherwise.
func (o *ListEnvironments200Response) GetCount() float32 {
if o == nil || IsNil(o.Count) {
var ret float32
return ret
}
return *o.Count
}
// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ListEnvironments200Response) GetCountOk() (*float32, bool) {
if o == nil || IsNil(o.Count) {
return nil, false
}
return o.Count, true
}
// HasCount returns a boolean if a field has been set.
func (o *ListEnvironments200Response) HasCount() bool {
if o != nil && !IsNil(o.Count) {
return true
}
return false
}
// SetCount gets a reference to the given float32 and assigns it to the Count field.
func (o *ListEnvironments200Response) SetCount(v float32) {
o.Count = &v
}
// GetItems returns the Items field value if set, zero value otherwise.
func (o *ListEnvironments200Response) GetItems() []Environment {
if o == nil || IsNil(o.Items) {
var ret []Environment
return ret
}
return o.Items
}
// GetItemsOk returns a tuple with the Items field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ListEnvironments200Response) GetItemsOk() ([]Environment, bool) {
if o == nil || IsNil(o.Items) {
return nil, false
}
return o.Items, true
}
// HasItems returns a boolean if a field has been set.
func (o *ListEnvironments200Response) HasItems() bool {
if o != nil && !IsNil(o.Items) {
return true
}
return false
}
// SetItems gets a reference to the given []Environment and assigns it to the Items field.
func (o *ListEnvironments200Response) SetItems(v []Environment) {
o.Items = v
}
func (o ListEnvironments200Response) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ListEnvironments200Response) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Next) {
toSerialize["next"] = o.Next
}
if !IsNil(o.Count) {
toSerialize["count"] = o.Count
}
if !IsNil(o.Items) {
toSerialize["items"] = o.Items
}
return toSerialize, nil
}
type NullableListEnvironments200Response struct {
value *ListEnvironments200Response
isSet bool
}
func (v NullableListEnvironments200Response) Get() *ListEnvironments200Response {
return v.value
}
func (v *NullableListEnvironments200Response) Set(val *ListEnvironments200Response) {
v.value = val
v.isSet = true
}
func (v NullableListEnvironments200Response) IsSet() bool {
return v.isSet
}
func (v *NullableListEnvironments200Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableListEnvironments200Response(val *ListEnvironments200Response) *NullableListEnvironments200Response {
return &NullableListEnvironments200Response{value: val, isSet: true}
}
func (v NullableListEnvironments200Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableListEnvironments200Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}