/
model_ui_render_event.go
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/
model_ui_render_event.go
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// Copyright 2023 GitBook, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gitbook
import (
"encoding/json"
)
// checks if the UIRenderEvent type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UIRenderEvent{}
// UIRenderEvent struct for UIRenderEvent
type UIRenderEvent struct {
Auth *FetchEventAllOfAuth `json:"auth,omitempty"`
// Type of the event.
Type string `json:"type"`
ComponentId string `json:"componentId"`
// Properties to render the UI.
Props map[string]interface{} `json:"props"`
// State of the UI.
State map[string]interface{} `json:"state,omitempty"`
Context ContentKitContext `json:"context"`
Action map[string]interface{} `json:"action,omitempty"`
// Unique identifier for the event.
EventId string `json:"eventId"`
// ID of the integration installation
InstallationId string `json:"installationId"`
// ID of the space
SpaceId string `json:"spaceId"`
}
// NewUIRenderEvent instantiates a new UIRenderEvent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUIRenderEvent(type_ string, componentId string, props map[string]interface{}, context ContentKitContext, eventId string, installationId string, spaceId string) *UIRenderEvent {
this := UIRenderEvent{}
this.Type = type_
this.ComponentId = componentId
this.Props = props
this.Context = context
this.EventId = eventId
this.InstallationId = installationId
this.SpaceId = spaceId
return &this
}
// NewUIRenderEventWithDefaults instantiates a new UIRenderEvent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUIRenderEventWithDefaults() *UIRenderEvent {
this := UIRenderEvent{}
return &this
}
// GetAuth returns the Auth field value if set, zero value otherwise.
func (o *UIRenderEvent) GetAuth() FetchEventAllOfAuth {
if o == nil || IsNil(o.Auth) {
var ret FetchEventAllOfAuth
return ret
}
return *o.Auth
}
// GetAuthOk returns a tuple with the Auth field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetAuthOk() (*FetchEventAllOfAuth, bool) {
if o == nil || IsNil(o.Auth) {
return nil, false
}
return o.Auth, true
}
// HasAuth returns a boolean if a field has been set.
func (o *UIRenderEvent) HasAuth() bool {
if o != nil && !IsNil(o.Auth) {
return true
}
return false
}
// SetAuth gets a reference to the given FetchEventAllOfAuth and assigns it to the Auth field.
func (o *UIRenderEvent) SetAuth(v FetchEventAllOfAuth) {
o.Auth = &v
}
// GetType returns the Type field value
func (o *UIRenderEvent) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *UIRenderEvent) SetType(v string) {
o.Type = v
}
// GetComponentId returns the ComponentId field value
func (o *UIRenderEvent) GetComponentId() string {
if o == nil {
var ret string
return ret
}
return o.ComponentId
}
// GetComponentIdOk returns a tuple with the ComponentId field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetComponentIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ComponentId, true
}
// SetComponentId sets field value
func (o *UIRenderEvent) SetComponentId(v string) {
o.ComponentId = v
}
// GetProps returns the Props field value
func (o *UIRenderEvent) GetProps() map[string]interface{} {
if o == nil {
var ret map[string]interface{}
return ret
}
return o.Props
}
// GetPropsOk returns a tuple with the Props field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetPropsOk() (map[string]interface{}, bool) {
if o == nil {
return map[string]interface{}{}, false
}
return o.Props, true
}
// SetProps sets field value
func (o *UIRenderEvent) SetProps(v map[string]interface{}) {
o.Props = v
}
// GetState returns the State field value if set, zero value otherwise.
func (o *UIRenderEvent) GetState() map[string]interface{} {
if o == nil || IsNil(o.State) {
var ret map[string]interface{}
return ret
}
return o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetStateOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.State) {
return map[string]interface{}{}, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *UIRenderEvent) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given map[string]interface{} and assigns it to the State field.
func (o *UIRenderEvent) SetState(v map[string]interface{}) {
o.State = v
}
// GetContext returns the Context field value
func (o *UIRenderEvent) GetContext() ContentKitContext {
if o == nil {
var ret ContentKitContext
return ret
}
return o.Context
}
// GetContextOk returns a tuple with the Context field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetContextOk() (*ContentKitContext, bool) {
if o == nil {
return nil, false
}
return &o.Context, true
}
// SetContext sets field value
func (o *UIRenderEvent) SetContext(v ContentKitContext) {
o.Context = v
}
// GetAction returns the Action field value if set, zero value otherwise.
func (o *UIRenderEvent) GetAction() map[string]interface{} {
if o == nil || IsNil(o.Action) {
var ret map[string]interface{}
return ret
}
return o.Action
}
// GetActionOk returns a tuple with the Action field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetActionOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Action) {
return map[string]interface{}{}, false
}
return o.Action, true
}
// HasAction returns a boolean if a field has been set.
func (o *UIRenderEvent) HasAction() bool {
if o != nil && !IsNil(o.Action) {
return true
}
return false
}
// SetAction gets a reference to the given map[string]interface{} and assigns it to the Action field.
func (o *UIRenderEvent) SetAction(v map[string]interface{}) {
o.Action = v
}
// GetEventId returns the EventId field value
func (o *UIRenderEvent) GetEventId() string {
if o == nil {
var ret string
return ret
}
return o.EventId
}
// GetEventIdOk returns a tuple with the EventId field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetEventIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.EventId, true
}
// SetEventId sets field value
func (o *UIRenderEvent) SetEventId(v string) {
o.EventId = v
}
// GetInstallationId returns the InstallationId field value
func (o *UIRenderEvent) GetInstallationId() string {
if o == nil {
var ret string
return ret
}
return o.InstallationId
}
// GetInstallationIdOk returns a tuple with the InstallationId field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetInstallationIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.InstallationId, true
}
// SetInstallationId sets field value
func (o *UIRenderEvent) SetInstallationId(v string) {
o.InstallationId = v
}
// GetSpaceId returns the SpaceId field value
func (o *UIRenderEvent) GetSpaceId() string {
if o == nil {
var ret string
return ret
}
return o.SpaceId
}
// GetSpaceIdOk returns a tuple with the SpaceId field value
// and a boolean to check if the value has been set.
func (o *UIRenderEvent) GetSpaceIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SpaceId, true
}
// SetSpaceId sets field value
func (o *UIRenderEvent) SetSpaceId(v string) {
o.SpaceId = v
}
func (o UIRenderEvent) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UIRenderEvent) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Auth) {
toSerialize["auth"] = o.Auth
}
toSerialize["type"] = o.Type
toSerialize["componentId"] = o.ComponentId
toSerialize["props"] = o.Props
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
toSerialize["context"] = o.Context
if !IsNil(o.Action) {
toSerialize["action"] = o.Action
}
toSerialize["eventId"] = o.EventId
toSerialize["installationId"] = o.InstallationId
toSerialize["spaceId"] = o.SpaceId
return toSerialize, nil
}
type NullableUIRenderEvent struct {
value *UIRenderEvent
isSet bool
}
func (v NullableUIRenderEvent) Get() *UIRenderEvent {
return v.value
}
func (v *NullableUIRenderEvent) Set(val *UIRenderEvent) {
v.value = val
v.isSet = true
}
func (v NullableUIRenderEvent) IsSet() bool {
return v.isSet
}
func (v *NullableUIRenderEvent) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUIRenderEvent(val *UIRenderEvent) *NullableUIRenderEvent {
return &NullableUIRenderEvent{value: val, isSet: true}
}
func (v NullableUIRenderEvent) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUIRenderEvent) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}