/
ACBre.tp2
1933 lines (1674 loc) · 53 KB
/
ACBre.tp2
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/*
Known Issues:
-Breagar will only smithy for the PC if he is in Taerom's smithy *before* joining the group.
-Anstinus Turm, outside area: in the southwest corner, the wall can be left to the lower ground although there is no stairs.
- Picture of Audhild is too small for EE.
- installing Breagar after the Worldmapmod will shift the icon on the Worldmap
Note:
-SoD-content is from jastey
*/
BACKUP ~ACBre/backup~
//AUTHOR Original von Ascalon
SUPPORT ~https://www.baldurs-gate.de/index.php?threads/ascalons-breagar.44520/~
VERSION ~12.2.0~
AUTO_TRA "ACBre/TRA/autotra/%s"//%"
ALWAYS
/* declaration of game-specific variables */
INCLUDE ~ACBre/lib/g3_tutu_cpmvars.tpa~
INCLUDE ~ACBre/lib/g3_bgt_cpmvars.tpa~
INCLUDE ~ACBre/lib/liam_bgee_vars.tpa~
INCLUDE ~ACBre/lib/read_journal_strref.tpa~
INCLUDE ~ACBre/lib/extra_regexp_vars.tph~
OUTER_SPRINT newline ~%WNL%%LNL%%MNL%%TAB% ~
/* Declaration of EET Platform Variables */
ACTION_IF GAME_IS "eet" BEGIN
INCLUDE ~EET/other/cpmvars/eet_cpmvars.tpa~
END
/* declaration of Breagar-specific variables */
INCLUDE ~ACBre/lib/ac_bre_cpmvars.tpa~
INCLUDE "ACBre/lib/fl#add_kit_ee.tpa"
/* continuous chapter for EET */
ACTION_IF GAME_IS ~eet~ BEGIN
OUTER_SET bg2_chapter = 12
END ELSE BEGIN
OUTER_SET bg2_chapter = 0
END
OUTER_FOR (i=1; i<=10; i=i+1) BEGIN
OUTER_SET bg2_chapter = bg2_chapter + 1
OUTER_SPRINT name_source ~bg2_chapter_%i%~
OUTER_SET EVAL ~%name_source%~ = bg2_chapter
END
ACTION_IF !FILE_EXISTS ~ACBre/reinstall.mrk~ BEGIN
/* Handling of correctly formatted tra-files!! ---------------------- */
/*
* Copies tra files into the autotra-folder (to leave the originals untouched)
*/
DEFINE_ACTION_FUNCTION autotra_workaround BEGIN
COPY ~ACBre/tra/%LANGUAGE%~ ~ACBre/tra/autotra/%LANGUAGE%~
END
LAF autotra_workaround END
ACTION_DEFINE_ARRAY tra#reload BEGIN game-acbre END
ACTION_DEFINE_ARRAY tra#noconvert BEGIN setup-acbre END
LAF HANDLE_CHARSETS
INT_VAR
infer_charsets = 1
STR_VAR
tra_path = EVAL ~ACBre/tra/autotra~
noconvert_array = tra#noconvert
reload_array = tra#reload
iconv_path = ~ACBre/tools/iconv~
END
APPEND ~STATE.IDS~
~0x80101FEF CD_STATE_NOTVALID~
UNLESS ~CD_STATE_NOTVALID~
APPEND ~shoutids.ids~ ~99 HELPME~ UNLESS ~^99~
APPEND ~gtimes.ids~ ~300 ONE_HOUR~ UNLESS ~^300~
APPEND ~gtimes.ids~ ~600 TWO_HOURS~ UNLESS ~^600~
APPEND ~gtimes.ids~ ~2400 EIGHT_HOURS~ UNLESS ~^2400~
//Fix for ToB Shoutaction (appears on Tutu)
COPY_EXISTING ~action.ids~ ~override~
REPLACE_TEXTUALLY ~^106 Shout(.*$~ ~106 Shout(I:ID*SHOUTIDS)~
BUT_ONLY_IF_IT_CHANGES
COPY ~ACBre/component.xxx~ ~ACBre/reinstall.mrk~
END
//reloading of tras ALWAYS:
LOAD_TRA ~ACBre/tra/autotra/%LANGUAGE%/game-acbre.tra~
ACTION_IF GAME_IS ~bgee bg2ee eet~ THEN BEGIN
LOAD_TRA ~ACBre/tra/autotra/%LANGUAGE%/game-acbre_ee.tra~
END
END
LANGUAGE ~Deutsch~ ~german~ ~ACBre/TRA/german/setup-ACBre.tra~
~ACBre/TRA/german/game-acbre.tra~
LANGUAGE ~English~ ~english~ ~ACBre/TRA/english/setup-ACBre.tra~
~ACBre/TRA/english/game-acbre.tra~
LANGUAGE ~Russian (by klichko86 & AlexKaran & Arcanecoast team)~ ~russian~
~ACBre/TRA/english/setup-ACBre.tra~
~ACBre/TRA/russian/game-acbre.tra~
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
//////////// ////////////
//////////// BEGIN PART 1 ////////////
//////////// ////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN @1 DESIGNATED 0
LABEL ~Ascalons_Breagar-main~
REQUIRE_PREDICATE GAME_IS ~bgt bgee tob bg2ee tutu_totsc eet~ @2
//FORBID_COMPONENT ~setup-bp-bgt-worldmap.tp2~ ~0~ @208
//REQUIRE_PREDICATE ((NOT MOD_IS_INSTALLED ~setup-bp-bgt-worldmap.tp2~ ~0~) OR (GAME_IS ~eet~)) @208
FORBID_COMPONENT ~EET_end.tp2~ ~0~ @5
FORBID_COMPONENT ~EET_end.tp2~ ~1~ @5
//For all engines
//ACVIRGI
ACTION_IF GAME_IS ~tob bgt bg2ee eet~ THEN BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~ACVIRGI.DLG~ THEN BEGIN
PRINT @206
COMPILE ~ACBre/Virgi/ACVIRGI2.D~
END ELSE BEGIN
COMPILE ~ACBre/Virgi/ACVIRGI.D~
END
END
ACTION_IF NOT FILE_EXISTS_IN_GAME ~ACVIRGI.CRE~ THEN BEGIN
PRINT @207
COPY ~ACBre/cre/ACVIRGI.CRE~ ~OVERRIDE/ACVIRGI.CRE~
SAY NAME1 ~~
SAY NAME2 ~~
WRITE_ASCII 0x280 ~ACVIRGI~
WRITE_ASCII 0x2cc ~ACVIRGI~
WRITE_ASCII 0x248 ~ACVIRGI~
END ELSE BEGIN
COPY_EXISTING ~ACVIRGI.CRE~ ~OVERRIDE/ACVIRGI.CRE~
SAY NAME1 ~~
SAY NAME2 ~~
WRITE_ASCII 0x280 ~ACVIRGI~
WRITE_ASCII 0x2cc ~ACVIRGI~
WRITE_ASCII 0x248 ~ACVIRGI~
END
EXTEND_BOTTOM ~ACVIRGI.bcs~ ~ACBre/Virgi/ACVIRGI.BAF~
/*
PRINT @3
PRINT @4
//Timer for Banter
OUTER_SPRINT ~breagartimer~ @5
OUTER_WHILE (!(IS_AN_INT ~breagartimer~) OR (~breagartimer~ > 0x5) OR (~breagartimer~ < 0x1)) BEGIN
PRINT @6
ACTION_READLN ~breagartimer~
END
ACTION_IF ("breagartimer" = 1) THEN BEGIN
APPEND ~gtimes.ids~ ~1800 ACBRE_TIMER~
PRINT @7
END
ACTION_IF ("breagartimer" = 2) THEN BEGIN
APPEND ~gtimes.ids~ ~2700 ACBRE_TIMER~
PRINT @8
END
ACTION_IF ("breagartimer" = 3) THEN BEGIN
APPEND ~gtimes.ids~ ~3600 ACBRE_TIMER~
PRINT @9
END
ACTION_IF ("breagartimer" = 4) THEN BEGIN
APPEND ~gtimes.ids~ ~900 ACBRE_TIMER~
PRINT @10
END
ACTION_IF ("breagartimer" = 5) THEN BEGIN
APPEND ~gtimes.ids~ ~5400 ACBRE_TIMER~
PRINT @11
END
*/
/* 30 min dialogue timer is default, a different one can be installed via separate component */
APPEND ~gtimes.ids~ ~1800 ACBRE_TIMER~
/*
PRINT @12
PRINT @13
//Portrait
OUTER_SPRINT ~breagarportrait~ @5
OUTER_WHILE (!(IS_AN_INT ~breagarportrait~) OR (~breagarportrait~ > 0x2) OR (~breagarportrait~ < 0x1)) BEGIN
PRINT @14
ACTION_READLN ~breagarportrait~
END
ACTION_IF ("breagarportrait" = 1) THEN BEGIN
*/
//Portrait
ACTION_IF GAME_IS ~bgt tutu_totsc tob~ THEN BEGIN
COPY ~ACBre/Portraits/Nix~ ~override~
END
ACTION_IF GAME_IS ~bgee bg2ee eet~ THEN BEGIN
COPY ~ACBre/Portraits/Nix/bgee/ACBREL.bmp~ ~override/ACBREL.bmp~
COPY ~ACBre/Portraits/Nix/bgee/ACBREL.bmp~ ~override/ACBREM.bmp~
COPY ~ACBre/Portraits/Nix/bgee/ACBREL.bmp~ ~override/ACBRES.bmp~
END
/*
PRINT @15
END
ACTION_IF ("breagarportrait" = 2) THEN BEGIN
ACTION_IF GAME_IS ~bgt tutu_totsc tob~ THEN BEGIN
COPY ~ACBre/Portraits/Gerri~ ~override~
END
ACTION_IF GAME_IS ~bgee bg2ee eet~ THEN BEGIN
COPY ~ACBre/Portraits/Gerri/bgee~ ~override~
END
PRINT @16
END
*/
//bams and portraits
COPY ~ACBre/bam~ ~override~
COPY ~ACBre/Portraits/ACAUDS.bmp~ ~override~
//Audio Files
ACTION_IF FILE_EXISTS ~ACBre/sounds/%LANGUAGE%/ACBRE_00.ogg~ THEN BEGIN
PRINT ~echo~
LAF HANDLE_AUDIO
STR_VAR
audio_path = ~ACBRE/sounds/german~
oggdec_path = ~ACBre/tools/oggdec~
sox_path = ~ACBre/tools/sox~
END
END
ACTION_IF GAME_IS ~bgee~ THEN BEGIN
LAF HANDLE_AUDIO
STR_VAR
audio_path = ~ACBre/TRA/%LANGUAGE%/wav~
oggdec_path = ~ACBre/tools/oggdec~
sox_path = ~ACBre/tools/sox~
END
END
//Music
MKDIR ~music/ACBREM1~
MKDIR ~music/ACBREM2~
COPY ~ACBRE/music/ACBREM1A.acm~ ~music/ACBREM1/ACBREM1A.acm~
COPY ~ACBRE/music/ACBREM2A.acm~ ~music/ACBREM2/ACBREM2A.acm~
COPY ~ACBre/Music/acblank.mus~ ~music~
COPY ~ACBre/Music/ACBREM1.mus~ ~music~
COPY ~ACBre/Music/ACBREM2.mus~ ~music~
COPY_EXISTING ~songlist.2da~ ~OVERRIDE~
SET_2DA_ENTRY 0 2 3 ~acblank.mus~
ADD_MUSIC ~ACBREM1~ ~ACBRE/music/ACBREM1.mus~
ADD_MUSIC ~ACBREM2~ ~ACBRE/music/ACBREM2.mus~
//Tilesets and Areas for both Parts
COPY ~ACBre/areas~ ~OVERRIDE~
//Kit
ADD_KIT ~ACSMITH1~
~ACSMITH1 1 1 1 1 1 1 1 1~
~ACSMITH1 1 1 1 1 1 1 5 1 1 1 1 5 1 1 1 1 5 1 1 1 1 1 1 1 1 1 1 1 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~ACSMITH1 16 0 17 0 0 0~
~ACSMITH1 0 0 0 0 0 0~
~ACSMITH1 0 0 0 0 0 0~
~ACSMITH1 0 0 0 0 0 0~
~ACSMITH1 1 1 1 1 1 1 1 1 1~
~ACSMITH1 1 0 0 0 0 0~
~ACBre/2DA/ACSMITH1.2DA~
~~
~0x00004000 2~
~Fi0~
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~
SAY @17
SAY @17
SAY @18
//Kit - BG:EE Compatibility
LAF fl#add_kit_ee
STR_VAR
kit_name = ~ACSMITH1~
clswpbon = ~1 0 2~
clascolr = ~30 91 93 23 93~
clasiskl = ~0 0 0 0 0 0 0~
thiefscl = ~0 0 0 0 0 0 0 0~
hpclass = ~HPWAR~
clsrcreq = ~0 0 0 1 0 0 0~
END
//Pdialog and Interdia
ACTION_IF GAME_IS ~bgee tutu_totsc~ THEN BEGIN
APPEND ~pdialog.2da~
~ACBre ACBreP ACBreJ ACBreD~
UNLESS ~ACBre~
APPEND ~interdia.2da~
~ACBre ACBreB~
UNLESS ~ACBre~
END
/* SoD */
ACTION_IF (GAME_IS ~bgee eet~ AND FILE_EXISTS_IN_GAME ~bd0103.are~) THEN BEGIN
APPEND ~bddialog.2da~
~ACBre ACBreP ACBreJ ACBreD~
UNLESS ~ACBre~
/*
APPEND ~bdbanter.2da~
~ACBre ACBreB ACBre25B~
UNLESS ~ACBre~
*/
END
ACTION_IF GAME_IS ~bg2ee bgt tob eet~ THEN BEGIN
APPEND ~pdialog.2da~
~ACBre ACBreP ACBreJ ACBreD ACBre25P ACBre25J ACBre25D ACBre25~
UNLESS ~ACBre~
APPEND ~interdia.2da~
~ACBre ACBreB ACBre25B~
UNLESS ~ACBre~
END
//Items
COPY ~ACBre/itm/ACAX1H01.ITM~ ~override~
SAY DESC @71
COPY ~ACBre/itm/ACBLUN02.ITM~ ~override~
SAY DESC @72
COPY ~ACBre/itm/ACBLUN04.ITM~ ~override~
SAY DESC @73
COPY ~ACBre/itm/ACBLUN06.ITM~ ~override~
SAY DESC @74
COPY ~ACBre/itm/ACDAGG01.ITM~ ~override~
SAY DESC @75
COPY ~ACBre/itm/ACHALB01.ITM~ ~override~
SAY DESC @76
COPY ~ACBre/itm/ACSPER01.ITM~ ~override~
SAY DESC @77
COPY ~ACBre/itm/ACSW1H01.ITM~ ~override~
SAY DESC @78
COPY ~ACBre/itm/ACSW1H04.ITM~ ~override~
SAY DESC @79
COPY ~ACBre/itm/ACSW1H07.ITM~ ~override~
SAY DESC @80
COPY ~ACBre/itm/ACSW1H20.ITM~ ~override~
SAY DESC @81
COPY ~ACBre/itm/ACSW1H43.ITM~ ~override~
SAY DESC @82
COPY ~ACBre/itm/ACSW1H46.ITM~ ~override~
SAY DESC @83
COPY ~ACBre/itm/ACSW1H48.ITM~ ~override~
SAY DESC @84
COPY ~ACBre/itm/ACSW2H01.ITM~ ~override~
SAY DESC @85
COPY ~ACBre/itm/ACBOOK.ITM~ ~override~
SAY NAME1 @19
SAY NAME2 @19
SAY DESC @20
COPY ~ACBre/itm/ACIRON.ITM~ ~override~
SAY NAME1 @21
SAY NAME2 @21
SAY DESC @22
COPY ~ACBre/itm/ACBREKE1.ITM~ ~override~
SAY NAME1 @23
SAY NAME2 @23
SAY DESC @24
COPY ~ACBre/ITM/ACHAND1.ITM~ ~override~
SAY NAME1 @91
SAY NAME2 @91
SAY DESC @92
COPY ~ACBre/ITM/ACHAND2.ITM~ ~override~
SAY NAME1 @93
SAY NAME2 @93
SAY DESC @94
COPY ~ACBre/ITM/ACHAND3.ITM~ ~override~
SAY NAME1 @95
SAY NAME2 @95
SAY DESC @96
COPY ~ACBre/ITM/ACHAND3A.ITM~ ~override~
SAY NAME1 @95
SAY NAME2 @95
SAY DESC @97
/*
COPY ~ACBre/ITM/ACHAND3B.ITM~ ~override~
SAY NAME1 @95
SAY NAME2 @95
SAY DESC @98
COPY ~ACBre/ITM/ACHAND3B.ITM~ ~override~
SAY NAME1 @95
SAY NAME2 @95
SAY DESC @99
*/
COPY ~ACBre/ITM/ACHAND1a.ITM~ ~override~
SAY NAME1 @100
SAY NAME2 @100
SAY DESC @101
COPY ~ACBre/ITM/ACHAND4.ITM~ ~override~
SAY NAME1 @102
SAY NAME2 @102
SAY DESC @103
COPY ~ACBre/ITM/ACHAND4A.ITM~ ~override~
SAY NAME1 @102
SAY NAME2 @102
SAY DESC @5042
COPY ~ACBre/ITM/AC_WCHAN.ITM~ ~override~
SAY NAME1 @105
SAY NAME2 @105
SAY DESC @105
COPY ~ACBre/ITM/AC_WHELM.ITM~ ~override~
SAY NAME1 @106
SAY NAME2 @106
SAY DESC @106
COPY ~ACBre/ITM/ACBOWL.ITM~ ~override~
SAY NAME1 @108
SAY NAME2 @108
SAY DESC @109
COPY ~ACBre/ITM/ACAXE.ITM~ ~override~
SAY NAME1 #6654
SAY NAME2 @110
SAY UNIDENTIFIED_DESC #6656
SAY DESC @111
COPY ~ACBre/ITM/ACAXE2.itm~ ~override~
SAY NAME1 #6654
SAY NAME2 @112
SAY UNIDENTIFIED_DESC #6656
SAY DESC @113
COPY ~ACBre/ITM/ACAXE3.itm~ ~override~
SAY NAME1 #6654
SAY NAME2 @114
SAY UNIDENTIFIED_DESC #6656
SAY DESC @115
COPY ~ACBre/ITM/ACCLCK01.itm~ ~override~
SAY NAME1 #9642
SAY NAME2 @116
SAY UNIDENTIFIED_DESC #10046
SAY DESC @117
COPY ~ACBre/ITM/ACSCRL2I.ITM~ ~override~
SAY NAME1 @127
SAY NAME2 @127
SAY DESC @128
COPY ~ACBre/ITM/ACSCRL2J.ITM~ ~override~
SAY NAME1 @129
SAY NAME2 @130
SAY DESC @131
COPY ~ACBre/ITM/ACSCRL2I.ITM~ ~override/ACSCRL2K.ITM~
SAY NAME1 @127
SAY NAME2 @127
SAY DESC @5029
COPY ~ACBre/ITM/ACPEPPER.itm~ ~override~
SAY NAME1 @138
SAY NAME2 @138
SAY DESC @139
COPY ~ACBre/ITM/ACRECIP1.itm~ ~override~
SAY NAME1 @140
SAY NAME2 @140
SAY DESC @141
COPY ~ACBre/ITM/ACRECIP2.itm~ ~override~
SAY NAME1 @140
SAY NAME2 @140
SAY DESC @142
COPY ~ACBre/ITM/ACPLOT1B.ITM~ ~override~
SAY NAME1 @149
SAY NAME2 @149
SAY UNIDENTIFIED_DESC @150
COPY ~ACBre/ITM/ACPLOT1A.ITM~ ~override~
SAY NAME1 @151
SAY NAME2 @151
SAY UNIDENTIFIED_DESC @152
COPY ~ACBre/ITM/ACPLOT1C.ITM~ ~override~
SAY NAME1 @153
SAY NAME2 @153
SAY UNIDENTIFIED_DESC @154
COPY ~ACBre/ITM/ACKEYSTO.ITM~ ~override~
SAY NAME1 @155
SAY NAME2 @155
SAY DESC @156
COPY ~ACBre/ITM/ACKEYST1.ITM~ ~override~
SAY NAME1 @157
SAY NAME2 @157
SAY DESC @158
COPY ~ACBre/ITM/ACFIREFL.itm~ ~override~
SAY NAME1 @159
SAY NAME2 @159
SAY DESC @160
COPY ~ACBre/ITM/ACCONT01.ITM~ ~override~
SAY NAME1 @161
SAY NAME2 @161
SAY DESC @162
COPY ~ACBre/ITM/ACMISC7R.itm~ ~override~
SAY NAME1 @163
SAY NAME2 @163
SAY DESC @164
COPY ~ACBre/ITM/ACPOTN48.itm~ ~override~
SAY NAME1 @165
SAY NAME2 @165
SAY DESC @166
COPY ~ACBre/ITM/ACREGHAM.ITM~ ~override~
SAY NAME1 #6345
SAY NAME2 @174
SAY UNIDENTIFIED_DESC #6716
SAY DESC @175
COPY ~ACBre/ITM/ACTEXT1.ITM~ ~override~
SAY NAME1 @176
SAY NAME2 @176
SAY UNIDENTIFIED_DESC @177
SAY DESC @177
COPY ~ACBre/ITM/ACTEXT2.ITM~ ~override~
SAY NAME1 @176
SAY NAME2 @176
SAY UNIDENTIFIED_DESC @178
SAY DESC @178
COPY ~ACBre/ITM/ACTEXT3.ITM~ ~override~
SAY NAME1 @176
SAY NAME2 @176
SAY UNIDENTIFIED_DESC @179
SAY DESC @179
COPY ~ACBre/ITM/ACBOOK02.ITM~ ~override~
SAY NAME1 @182
SAY NAME2 @182
SAY DESC @183
COPY ~ACBre/ITM/ACSTONE1.itm~ ~override~
SAY NAME1 @184
SAY NAME2 @184
SAY DESC @185
WRITE_ASCII 0x3a ~ACSTONE1~
COPY ~ACBre/ITM/ACSTONE2.itm~ ~override~
SAY NAME1 @186
SAY NAME2 @186
SAY DESC @185
WRITE_ASCII 0x3a ~ACSTONE2~
COPY ~ACBre/ITM/ACSTONE3.itm~ ~override~
SAY NAME1 @187
SAY NAME2 @187
SAY DESC @185
WRITE_ASCII 0x3a ~ACSTONE3~
COPY ~ACBre/ITM/ACCOMPON.itm~ ~override~
SAY NAME1 @188
SAY NAME2 @188
SAY DESC @189
//Creatures
COPY ~ACBre/cre/ACADAM.CRE~ ~override~
SAY NAME1 @25
SAY NAME2 @25
SAY DAMAGE @50004
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%PRIEST1~
ADD_CRE_ITEM ~%tutu_var%BLUN04~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP
COPY ~ACBre/cre/ACAZZIK.CRE~ ~override~
SAY NAME1 @26
SAY NAME2 @26
SAY DAMAGE ~~ [ACAZZ_05]
SAY DYING ~~ [ACAZZ_06]
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%WTARSGT~
ADD_CRE_ITEM ~%tutu_var%BOW06~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP
ADD_CRE_ITEM ~%tutu_var%AROW01~ #10 #0 #0 ~NONE~ ~QUIVER1~
COPY ~ACBre/cre/ACBRE.CRE~ ~override~
SAY NAME1 @29
SAY NAME2 @29
SAY INITIAL_MEETING ~~//@30
SAY MORALE @31
SAY HAPPY @32
SAY UNHAPPY_ANNOYED @33
SAY UNHAPPY_SERIOUS @34
SAY UNHAPPY_BREAKING @35
SAY LEADER @36
SAY TIRED @37
SAY BORED ~~ [ACBre_08]
SAY BATTLE_CRY1 @39
SAY BATTLE_CRY2 @40
SAY BATTLE_CRY3 @41
SAY BATTLE_CRY4 @42
SAY DAMAGE ~~ [ACBre_13]
SAY DYING ~~ [ACBre_14]
SAY HURT @45
SAY AREA_FOREST @46
SAY AREA_CITY @47
SAY AREA_DUNGEON @48
SAY SELECT_COMMON1 @49
SAY SELECT_COMMON2 @50
SAY SELECT_COMMON3 @51
SAY SELECT_COMMON4 @52
SAY SELECT_COMMON5 @53
SAY SELECT_COMMON6 @54
SAY SELECT_ACTION1 @55
SAY SELECT_ACTION2 @56
SAY SELECT_ACTION3 @57
SAY SELECT_ACTION4 @58
SAY SELECT_ACTION5 @59
SAY SELECT_ACTION6 @60
SAY SELECT_ACTION7 @61
SAY SELECT_RARE1 @62
SAY SELECT_RARE2 @63
SAY CRITICAL_HIT @64
SAY CRITICAL_MISS @65
SAY TARGET_IMMUNE @66
SAY INVENTORY_FULL @67
SAY BIO @68
WRITE_SHORT 0x246 0x4000 + ~%ACSMITH1%~
ADD_CRE_ITEM ~%tutu_var%CHAN01~ #0 #0 #0 ~NONE~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%BELT01~ #0 #0 #0 ~NONE~ ~BELT~
ADD_CRE_ITEM ~%tutu_var%POTN08~ #2 #0 #0 ~NONE~ ~QITEM1~
ADD_CRE_ITEM ~%tutu_var%HELM10~ #0 #0 #0 ~NONE~ ~INV3~
COPY ~ACBre/cre/ACBRESMI.CRE~ ~override~
SAY NAME1 @29
SAY NAME2 @29
SAY BATTLE_CRY1 @39
SAY BATTLE_CRY2 @40
SAY BATTLE_CRY3 @41
SAY BATTLE_CRY4 @42
SAY DAMAGE ~~ [ACBre_13]
SAY DYING ~~ [ACBre_14]
SAY CRITICAL_HIT @69
SAY CRITICAL_MISS @65
WRITE_SHORT 0x246 0x4000 + ~%ACSMITH1%~
ADD_CRE_ITEM ~%tutu_var%CHAN01~ #0 #0 #0 ~NONE~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%AX1H01~ #0 #0 #0 ~NONE~ ~INV2~
ADD_CRE_ITEM ~%tutu_var%HAMM01~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP
ADD_CRE_ITEM ~%tutu_var%HELM10~ #0 #0 #0 ~NONE~ ~INV3~
COPY ~ACBre/cre/ACBRERED.CRE~ ~override~
SAY NAME1 @70
SAY NAME2 @70
SAY INITIAL_MEETING ~~ [ACBre_14]
SAY SELECT_COMMON1 ~~ [ACBre_14]
WRITE_SHORT 0x246 0x4000 + ~%ACSMITH1%~
ADD_CRE_ITEM ~%tutu_var%CHAN01~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%BELT01~ #0 #0 #0 ~IDENTIFIED~ ~BELT~
ADD_CRE_ITEM ~%tutu_var%BOOT06~ #0 #0 #0 ~IDENTIFIED~ ~BOOTS~
COPY ~ACBre/cre/ACREVI.CRE~ ~override~
SAY NAME1 @88
SAY NAME2 @89
SAY INITIAL_MEETING @90
ADD_CRE_ITEM ~%tutu_var%BLUN06~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
ADD_CRE_ITEM ~%tutu_var%CHAN01~ #10 #0 #0 ~IDENTIFIED~ ~ARMOR~
COPY ~ACBre/cre/ACSILVER.CRE~ ~OVERRIDE/ACSILVER.CRE~
SAY NAME1 @104
SAY NAME2 @104
ADD_CRE_ITEM ~%tutu_var%BLUN04~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
COPY ~ACBre/cre/ACGIANT.CRE~ ~override~
SAY NAME1 @107
SAY NAME2 @107
ADD_CRE_ITEM ~%tutu_var%AMUL13~ #0 #0 #0 ~IDENTIFIED~ ~AMULET~
ADD_CRE_ITEM ~%tutu_var%AX1H01~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
ADD_CRE_ITEM ~%tutu_var%MISC45~ #0 #0 #0 ~IDENTIFIED~ ~inv5~
ADD_CRE_ITEM ~%tutu_var%MISC43~ #0 #0 #0 ~IDENTIFIED~ ~inv6~
COPY ~ACBre/cre/ACNECRO1.CRE~ ~override~
SAY NAME1 @118
SAY NAME2 @118
SAY INITIAL_MEETING @50001
SAY DAMAGE @50002
SAY DYING @50003
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%MAGE7~
ADD_CRE_ITEM ~%tutu_var%STAF02~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP TWOHANDED
COPY ~ACBre/cre/ACNECRO2.CRE~ ~override~
SAY NAME1 @119
SAY NAME2 @119
SAY DAMAGE @50004
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%MAGE5~
ADD_CRE_ITEM ~%tutu_var%CLCK14~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%STAF02~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP TWOHANDED
COPY ~ACBre/cre/ACNECRO3.CRE~ ~override~
SAY NAME1 @120
SAY NAME2 @120
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%MAGE6~
ADD_CRE_ITEM ~%tutu_var%CLCK12~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%SW1H09~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
COPY ~ACBre/cre/ACRALPH.CRE~ ~override~
SAY NAME1 @121
SAY NAME2 @122
SAY DAMAGE @50004
SAY DYING #12567
ADD_CRE_ITEM ~%tutu_var%LEAT05~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%HAMM03~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
COPY ~ACBre/cre/ACCLERIC.CRE~ ~override~
SAY NAME1 @123
SAY NAME2 @124
SAY INITIAL_MEETING @50005
SAY DAMAGE @50006
SAY DYING @50007
ADD_CRE_ITEM ~%tutu_var%LEAT05~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%HAMM03~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ EQUIP
COPY ~ACBre/cre/ACREVI2.CRE~ ~override~
SAY NAME1 @88
SAY NAME2 @89
COPY ~ACBre/cre/ACLICH01.CRE~ ~override~
SAY NAME1 @50008
SAY NAME2 @50008
COPY ~ACBre/CRE/ACBre07.cre~ ~override~
SAY NAME1 @29
SAY NAME2 @29
SAY INITIAL_MEETING ~~ //@30
SAY MORALE @31
SAY HAPPY @32
SAY UNHAPPY_ANNOYED @33
SAY UNHAPPY_SERIOUS @34
SAY UNHAPPY_BREAKING @35
SAY LEADER @36
SAY TIRED @37
SAY BORED ~~ [ACBre_08]
SAY BATTLE_CRY1 @39
SAY BATTLE_CRY2 @40
SAY BATTLE_CRY3 @41
SAY BATTLE_CRY4 @42
SAY DAMAGE ~~ [ACBre_13]
SAY DYING ~~ [ACBre_14]
SAY HURT @45
SAY AREA_FOREST @46
SAY AREA_CITY @47
SAY AREA_DUNGEON @48
SAY SELECT_COMMON1 @49
SAY SELECT_COMMON2 @50
SAY SELECT_COMMON3 @51
SAY SELECT_COMMON4 @52
SAY SELECT_COMMON5 @53
SAY SELECT_COMMON6 @54
SAY SELECT_ACTION1 @55
SAY SELECT_ACTION2 @56
SAY SELECT_ACTION3 @57
SAY SELECT_ACTION4 @58
SAY SELECT_ACTION5 @59
SAY SELECT_ACTION6 @60
SAY SELECT_ACTION7 @61
SAY SELECT_RARE1 @62
SAY SELECT_RARE2 @63
SAY CRITICAL_HIT @64
SAY CRITICAL_MISS @65
SAY TARGET_IMMUNE @66
SAY INVENTORY_FULL @67
SAY BIO @68
WRITE_SHORT 0x246 0x4000 + ~%ACSMITH1%~
COPY ~ACBre/CRE/ACBre25.cre~ ~override~
SAY NAME1 @29
SAY NAME2 @29
SAY INITIAL_MEETING ~~//@30
SAY MORALE @31
SAY HAPPY @32
SAY UNHAPPY_ANNOYED @33
SAY UNHAPPY_SERIOUS @34
SAY UNHAPPY_BREAKING @35
SAY LEADER @36
SAY TIRED @37
SAY BORED ~~ [ACBre_08]
SAY BATTLE_CRY1 @39
SAY BATTLE_CRY2 @40
SAY BATTLE_CRY3 @41
SAY BATTLE_CRY4 @42
SAY DAMAGE ~~ [ACBre_13]
SAY DYING ~~ [ACBre_14]
SAY HURT @45
SAY AREA_FOREST @46
SAY AREA_CITY @47
SAY AREA_DUNGEON @48
SAY SELECT_COMMON1 @49
SAY SELECT_COMMON2 @50
SAY SELECT_COMMON3 @51
SAY SELECT_COMMON4 @52
SAY SELECT_COMMON5 @53
SAY SELECT_COMMON6 @54
SAY SELECT_ACTION1 @55
SAY SELECT_ACTION2 @56
SAY SELECT_ACTION3 @57
SAY SELECT_ACTION4 @58
SAY SELECT_ACTION5 @59
SAY SELECT_ACTION6 @60
SAY SELECT_ACTION7 @61
SAY SELECT_RARE1 @62
SAY SELECT_RARE2 @63
SAY CRITICAL_HIT @64
SAY CRITICAL_MISS @65
SAY TARGET_IMMUNE @66
SAY INVENTORY_FULL @67
SAY BIO ~~
WRITE_SHORT 0x246 0x4000 + ~%ACSMITH1%~
ADD_CRE_ITEM ~%tutu_var%HELM04~ #0 #0 #0 ~IDENTIFIED~ ~HELMET~
ADD_CRE_ITEM ~%tutu_var%CHAN07~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%POTN05~ #1 #0 #0 ~IDENTIFIED~ ~QITEM2~
COPY ~ACBre/CRE/ACTAEROM.CRE~ ~override~
SAY NAME1 @86
SAY NAME2 @86
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%TAEROM~
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%SHOUT~
COPY ~ACBre/cre/ACAUD001.CRE~ ~override~
SAY NAME1 @125
SAY NAME2 @125
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%WTARSGT~
ADD_CRE_ITEM ~%tutu_var%LEAT05~ #10 #0 #0 ~NONE~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%SW1H08~ #0 #0 #0 ~NONE~ ~WEAPON1~
ADD_CRE_ITEM ~%tutu_var%BOLT02~ #20 #0 #0 ~NONE~ ~QUIVER1~
ADD_CRE_ITEM ~%tutu_var%BOLT02~ #20 #0 #0 ~NONE~ ~QUIVER2~
ADD_CRE_ITEM ~%tutu_var%POTN10~ #2 #0 #0 ~NONE~ ~QITEM2~
COPY ~ACBre/cre/ACAUD002.CRE~ ~override~
SAY NAME1 @126
SAY NAME2 @126
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%WTARSGT~
ADD_CRE_ITEM ~%tutu_var%LEAT05~ #10 #0 #0 ~NONE~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%SW1H08~ #0 #0 #0 ~NONE~ ~WEAPON1~
ADD_CRE_ITEM ~%tutu_var%BOLT02~ #20 #0 #0 ~NONE~ ~QUIVER1~
ADD_CRE_ITEM ~%tutu_var%BOLT02~ #20 #0 #0 ~NONE~ ~QUIVER2~
ADD_CRE_ITEM ~%tutu_var%POTN10~ #2 #0 #0 ~NONE~ ~QITEM2~
COPY ~ACBre/cre/ACTHIEF1.CRE~ ~override~
SAY NAME1 @132
SAY NAME2 @132
COPY ~ACBre/cre/ACARNI.CRE~ ~override~
SAY NAME1 @133
SAY NAME2 @134
SAY INITIAL_MEETING @50009
SAY BATTLE_CRY1 @50010
SAY DAMAGE @50011
SAY DYING @50012
ADD_CRE_ITEM ~%tutu_var%CLCK12~ #0 #0 #0 ~NONE~ ~ARMOR~
ADD_CRE_ITEM ~%tutu_var%POTN10~ #1 #0 #0 ~NONE~ ~QITEM1~
COPY ~ACBre/cre/ACDROWE1.CRE~ ~override~
SAY NAME1 @135
SAY NAME2 @135
SAY INITIAL_MEETING @50013
SAY BATTLE_CRY1 @50014
SAY DAMAGE @50015
SAY DYING @50016
COPY ~ACBre/cre/ACDROWE2.CRE~ ~override~
SAY NAME1 @136
SAY NAME2 @136
SAY INITIAL_MEETING @50014
SAY BATTLE_CRY1 @50013
SAY DAMAGE @50015
SAY DYING @50016
COPY ~ACBre/cre/ACDROWE3.CRE~ ~override~
SAY NAME1 @137
SAY NAME2 @137
SAY INITIAL_MEETING @50013
SAY BATTLE_CRY1 @50014
SAY DAMAGE @50015
SAY DYING @50016
COPY ~ACBre/cre/ACDUEFI1.CRE~ ~override~
~ACBre/cre/ACDUEFI2.CRE~ ~override~
~ACBre/cre/ACDUEFI3.CRE~ ~override~
~ACBre/cre/ACDUEFI4.CRE~ ~override~
SAY NAME1 @143
SAY NAME2 @143
COPY ~ACBre/cre/ACDUECL1.CRE~ ~override~
~ACBre/cre/ACDUECL2.CRE~ ~override~
SAY NAME1 @144
SAY NAME2 @144
COPY ~ACBre/cre/ACDUERE1.CRE~ ~override~
SAY NAME1 @145
SAY NAME2 @145
COPY ~ACBre/cre/ACDUEFO1.CRE~ ~override~
SAY NAME1 @146
SAY NAME2 @146
COPY ~ACBre/cre/ACFORRES.CRE~ ~override~
SAY NAME1 @147
SAY NAME2 @147
COPY ~ACBre/cre/ACANSTI.CRE~ ~override~
SAY NAME1 @148
SAY NAME2 @148
SAY INITIAL_MEETING @50009
SAY BATTLE_CRY1 @50010
SAY DAMAGE @50011
SAY DYING @50012
COPY ~ACBre/cre/ACGROTHI.CRE~ ~override~
SAY NAME1 @167
SAY NAME2 @167
COPY ~ACBre/cre/ACREG.cre~ ~override~
SAY NAME1 @168
SAY NAME2 @168
COPY ~ACBre/cre/ACGAL.cre~ ~override~
SAY NAME1 @169
SAY NAME2 @169
COPY ~ACBre/cre/ACASC.cre~ ~override~
SAY NAME1 @170
SAY NAME2 @171
COPY ~ACBre/cre/ACBOR001.CRE~ ~override~
SAY NAME1 @172
SAY NAME2 @172
COPY ~ACBre/cre/ACELASIA.CRE~ ~override~
SAY NAME1 @173
SAY NAME2 @173
COPY ~ACBre/cre/ACOGHMA1.cre~ ~override~
SAY NAME1 @180
SAY NAME2 @180
COPY ~ACBre/cre/ACDROWD1.cre~ ~override~
~ACBre/cre/ACDROWD2.cre~ ~override~
SAY NAME1 @181
SAY NAME2 @181
COPY ~ACBre/cre/ACHOLD01.cre~ ~override~
SAY NAME1 @50017
SAY NAME2 @50017
COPY ~ACBre/cre/ACNDRO01.cre~ ~override~
~ACBre/cre/ACNDRO02.cre~ ~override~
~ACBre/cre/ACNDRO03.cre~ ~override~
~ACBre/cre/ACNDRO04.cre~ ~override~
SAY NAME1 @50018
SAY NAME2 @50018
COPY ~Acbre/cre/ACSHAD01.CRE~ ~override~
SAY NAME1 @50019
SAY NAME2 @50019
//Spells
COPY ~ACBre/SPL~ ~override~
//Compiling Scripts
COMPILE EVALUATE_BUFFER ~ACBre/baf~
/* script addition for BGII: crossmod compatibility with I4E */
ACTION_IF GAME_IS ~BGT EET tob bg2ee~ THEN BEGIN
EXTEND_BOTTOM ~acbre.bcs~ ~ACBre/baf/bg2/acbre_i4e.baf~
EVALUATE_BUFFER
END
//////
// Get journal entry from JARED.dlg (we need this for BGT/Tutu for ACBREB.d)
//////
ACTION_IF GAME_IS ~BGT tutu_totsc~ THEN BEGIN
COPY_EXISTING ~%tutu_var%JARED.dlg~ ~override~
// get journal entry from first response associated with dialogue state 11
LPF READ_JOURNAL_STRREF
INT_VAR
state = 0
RET
strref
END
SET journalentry_JARED_0 = strref
END
//Compiling Dialogues
ACTION_IF GAME_IS ~bgee tutu_totsc~ THEN BEGIN
COMPILE ~ACBre/d~
~ACBre/d/bg1~
~ACBre/d/bg1only~
EVALUATE_BUFFER
END
ACTION_IF GAME_IS ~bg2ee tob~ AND !GAME_IS ~bgt eet~ THEN BEGIN
COMPILE ~ACBre/d~
~ACBre/d/bg2~
~ACBre/d/bg2only~
EVALUATE_BUFFER
END
ACTION_IF GAME_IS ~bgt eet~ THEN BEGIN
COMPILE ~ACBre/d~
~ACBre/d/bg1~
~ACBre/d/bg2~
~ACBre/d/both~
EVALUATE_BUFFER
END
ACTION_IF GAME_IS ~bgt~ THEN BEGIN
COMPILE ~ACBre/d/bgtonly~
EVALUATE_BUFFER
END
/* SoD */
ACTION_IF (GAME_IS ~bgee eet~ AND FILE_EXISTS_IN_GAME ~bd0103.are~) THEN BEGIN
COMPILE EVALUATE_BUFFER ~ACBre/d/sod/ACBreJ_SoD.d~
COMPILE EVALUATE_BUFFER ~ACBre/d/sod/ACBreS.d~