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Switch to fixed-point algorithm #1

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GlaireDaggers opened this issue May 31, 2023 · 1 comment
Closed

Switch to fixed-point algorithm #1

GlaireDaggers opened this issue May 31, 2023 · 1 comment

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@GlaireDaggers
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Currently with larger keyframe intervals (even at just 60 frames) accumulating errors are very noticeable and result in a "pulsing" behavior.

Will likely need to switch to a fixed-point integer algorithm instead, so that any error is 100% predictable can be precisely accounted for in the encoder.

@GlaireDaggers
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Implemented as of b1d2679
I figure this also warrants a minor codec version bump since accumulated errors would likely be exacerbated by trying to run new fixed-point output through a floating-point decoder.

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