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FlutterUnityPlugin.cs
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FlutterUnityPlugin.cs
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using System.Runtime.InteropServices;
using UnityEngine;
namespace FlutterUnityPlugin
{
public class Message
{
public int id;
public string data;
public static Message FromJson(string json)
{
return JsonUtility.FromJson<Message>(json);
}
public string ToJson()
{
return JsonUtility.ToJson(this);
}
}
public static class Messages
{
public static void Send(Message message)
{
string data = message.ToJson();
if (Application.platform == RuntimePlatform.Android)
{
using (AndroidJavaClass FlutterUnityPluginClass = new AndroidJavaClass("com.glartek.flutter_unity.FlutterUnityPlugin"))
{
FlutterUnityPluginClass.CallStatic("onMessage", data);
}
}
else
{
#if UNITY_IOS
FlutterUnityPluginOnMessage(data);
#endif
}
}
public static Message Receive(string data)
{
return Message.FromJson(data);
}
#if UNITY_IOS
[DllImport("__Internal")]
private static extern void FlutterUnityPluginOnMessage(string data);
#endif
}
}