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Equipment.py
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Equipment.py
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from Item import *
class Equipment:
"""
Class for equipement of character
=================================
Attributes:
-----------
- head: Armor
- shoulders: Armor
- arms: Armor
- hands: Armor
- trunk: Armor
- legs: Armor
- feet: Armor
- right_hand: Weapon
- left_hand: Weapon
- right1: Jewelry
- right2: Jewelry
- left1: Jewelry
- left2: Jewelry
- neck: Jewelry
- wrist: Jewelry
"""
def __init__(self):
self.head = None
self.shoulders = None
self.arms = None
self.hands = None
self.trunk = None
self.legs = None
self.feet = None
self.right_hand = None
self.left_hand = None
self.right1 = None
self.right2 = None
self.left1 = None
self.left2 = None
self.neck = None
self.wrist = None
self.bonmalus = 0
def addWeapon(self, weapon, hand="right_hand"):
"""
Equip a weapon
--------------
Add the weapon to the indicated hand (default: right)
OUTPUT: None
"""
try:
if item.wType in ['twohands', 'bow']:
self.right_hand = item
self.left_hand = item
elif item.wType in ['onehand', 'dagger', 'stick']:
if hand == 'right_hand':
self.right_hand = item
elif hand == 'left_hand':
self.left_hand = item
else:
print("{} n'est pas une position d'arme valide"
.format(hand))
else:
print("Le type d'arme est invalide")
except AttributeError:
print("Cet objet n'est pas une arme")
def removeWeapon(self, hand="right_hand"):
"""
Unequip a hand
--------------
Remove the item from the indicated hand (default: right)
OUTPUT: None
"""
if(not(self.right_hand is None) and
self.right_hand.wType in ['twohands', 'bow']):
self.right_hand = None
self.left_hand = None
else:
if hand == "right_hand":
if(not(self.right_hand is None) and
self.right_hand.wType in ['twohands', 'bow']):
self.left_hand = None
self.right_hand = None
elif hand == "left_hand":
if self.left_hand.wType in ['twohands', 'bow']:
self.right_hand = None
self.left_hand = None
else:
print("L'emplacement n'est pas valide")
def addArmor(self, item):
"""
Equip Armor
-----------
Add the armor on the correponding location
OUTPUT: None
"""
try:
if item.location == "head":
self.head = item
elif item.location == "shoulers":
self.shoulders = item
elif item.location == "arms":
self.arms = item
elif item.location == "trunk":
self.trunk = item
elif item.location == "legs":
self.legs = item
elif item.location == "feet":
self.feet = item
else:
print("L'emplacement d'armure est invalide")
except AttributeError:
print("Cet objet n'est pas une armure")
def removeArmor(self, location="all"):
"""
Unequip an armor location.
--------------------------
Remove the item from the location
OUTPUT: None
"""
if location == "head":
self.head = None
elif location == "shoulers":
self.shoulders = None
elif location == "arms":
self.arms = None
elif location == "trunk":
self.trunk = None
elif location == "legs":
self.legs = None
elif location == "feet":
self.feet = None
else:
print("L'emplacement est invalide")
def addJewelry(self, item, finger='right1'):
"""
Equip a jewelry
---------------
Add Jewelry on a finger (default: right1) or on location
OUTPUT: None
"""
try:
if item.jType == 'ring':
if finger == 'right1':
self.right1 = item
elif finger == 'right2':
self.right2 = item
elif finger == 'left1':
self.left1 = item
elif finger == 'left2':
self.left2 = item
else:
if finger is None:
print("Il faut indiquer sur quel doigt" +
"mettre cet objet")
else:
print("L'emplacement est invalide")
elif item.jType == 'necklace':
self.neck = item
elif item.jType == 'armlet':
self.wrist = item
else:
print("Le type de bijou est invalide")
except AttributeError:
print("Cet objet n'est pas un bijou")
def removeJewelry(self, location="all"):
"""
Unequip a location
------------------
Remove item from location
OUTPUT: None
"""
if location == "right1":
self.right1 = None
elif location == "right2":
self.right2 = None
elif location == "left1":
self.left1 = None
elif location == "left2":
self.left2 = None
elif location == "neck":
self.neck = None
elif location == "wrist":
self.wrist = None
else:
print("Cet emplacement n'est pas valide")
class BagPack:
"""
Class for BagPack of character
==============================
Attributes:
-----------
- potions: Dictionnary of Potion
- weapons: Dictionnary of Weapon
- armors: Dictionnary of Armor
- jewelries: Dictionnary of Jewelry
- useless_Items: Dictionnary of other Items
"""
def __init__(self):
self.potions = {}
self.weapons = {}
self.armors = {}
self.jewelries = {}
self.useless_Items = {}
def inBagpack(self, item, number=1):
"""
Check if number of item is in BagPack
-------------------------------------
OUTPUT: Boolean
"""
return ((item in self.weapons and self.weapons[item] >= number) or
(item in self.armors and self.armors[item] >= number) or
(item in self.jewelries and self.jewelries[item] >= number) or
(item in self.potions and self.potions[item] >= number))
def addItem(self, item, number=1):
"""
Add an item in BagPack
----------------------
OUTPUT: None
"""
if isinstance(item, Weapon):
if item in self.weapons:
self.weapons[item] += number
else:
self.weapons[item] = number
elif isinstance(item, Armor):
if item in self.armors:
self.armors[item] += number
else:
self.armors[item] = number
elif isinstance(item, Jewelry):
if item in self.jewelries:
self.jewelries[item] += number
else:
self.jewelries[item] = number
elif isinstance(item, Potion):
if item in self.potions:
self.potions[item] += number
else:
self.potions[item] = number
else:
if item in self.useless_Items:
self.useless_Items[item] += number
else:
self.useless_Items[item] = number
def removeItem(self, item, number=1):
"""
Remove an item from BagPack
---------------------------
OUTPUT: None
"""
if item in self.weapons:
if self.weapons[item] > number:
self.weapons[item] -= number
else:
del self.weapons[item]
elif item in self.armors:
if self.armors[item] > number:
self.armors[item] -= number
else:
del self.armors[item]
elif item in self.jewelries:
if self.jewelries[item] > number:
self.jewelries[item] -= number
else:
del self.jewelries[item]
elif item in self.potions:
if self.potions[item] > number:
self.potions[item] -= number
else:
del self.potions[item]
elif item in self.useless_Items:
if self.useless_Items[item] > number:
self.useless_Items[item] -= number
else:
del self.useless_Items[item]
else:
print("Cet objet n'est pas dans l'inventaire")