You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The SystemBundle is a collection of Systems that allow to add Systems, to the pipeline, in bulk. This is useful to speed-up and make easier the pipeline composition.
Some example are:
RenderingBundle
PhysicsBundle
....
Feedbacks
I can override or add to a bundle (Bundle MyRigidBody = Godex.RigidBody & SomeComponent)
Notes
The SystemBundle just contains actual Systems that can still be added one by one.
The SystemBundle is just an Editor concept so it doesn't bloat the actual godex::pipeline core.
The text was updated successfully, but these errors were encountered:
An additional idea could be allow the SystemBundle to have extra information: like the Pipeline position (or the pipeline sub group) per each system. In this way we could have 1 bundle for each feature; that is able to register the systems sparsely in the pipeline.
This should improve the pipeline creation drastically, since the user would need to add just few bundles (one for each feature he wants to use).
Bound with #39
The
SystemBundle
is a collection ofSystem
s that allow to addSystem
s, to the pipeline, in bulk. This is useful to speed-up and make easier the pipeline composition.Some example are:
RenderingBundle
PhysicsBundle
Feedbacks
Notes
SystemBundle
just contains actualSystem
s that can still be added one by one.SystemBundle
is just anEditor
concept so it doesn't bloat the actualgodex::pipeline
core.The text was updated successfully, but these errors were encountered: