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Support for Godot 4.0 #315

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joshpinto6 opened this issue Jul 2, 2023 · 10 comments
Open

Support for Godot 4.0 #315

joshpinto6 opened this issue Jul 2, 2023 · 10 comments
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4.x enhancement New feature or request
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@joshpinto6
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I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone planning on porting it?
Thanks,
Joshpinto6

@otDan
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otDan commented Jul 2, 2023

there are plans for it already, but since no game release on steam that is currently interested in modding uses godot 4, it isn't a priority

@otDan
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otDan commented Jul 2, 2023

I've created a branch for it, you can follow development:
https://github.com/GodotModding/godot-mod-loader/tree/4.x

@joshpinto6
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I've created a branch for it, you can follow development: https://github.com/GodotModding/godot-mod-loader/tree/4.x

Thank you!

@joshpinto6 joshpinto6 reopened this Jul 2, 2023
@KANAjetzt KANAjetzt added the enhancement New feature or request label Jul 3, 2023
@KANAjetzt KANAjetzt added this to the v7.0.0 milestone Jul 3, 2023
@KANAjetzt KANAjetzt changed the title Godot 4.0 Support for Godot 4.0 Jul 3, 2023
@Difint
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Difint commented Jul 15, 2023

Looking forward the port!

@otDan
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otDan commented Jul 17, 2023

base version is in, now it just needs extensive testing to see if everything is working as expected

@Dark-Peace
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I'm also interested in using this great plugin for my game in G4

@KANAjetzt KANAjetzt added the 4.x label Sep 16, 2023
@CodingPfeffer
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I will also use this for a game I am developing with Godot 4.

@KANAjetzt KANAjetzt modified the milestones: v7.0.0, 4.x - 6.2.0 Oct 4, 2023
@Alvarden15
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Alvarden15 commented Oct 26, 2023

So far the only Godot Modding plugin that supports Godot 4 that i could find (outside of the branch that was created: https://github.com/GodotModding/godot-mod-loader/tree/4.x) is this:
https://github.com/KoBeWi/Godot-Universal-Mod-Manager

@Qubus0
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Qubus0 commented Oct 26, 2023

Yep. But gumm will have the exact same problem, since it also uses take_over_path to mod scripts - just like we do

@KANAjetzt
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Update about the 4.x Loader

What does this mean for the current 4.x branch?

  • For most games, the ease of use of the 3.5 loader is gone.
  • The game dev or modder interested in using the current 4.x loader version has to ensure that a named class is only extended once.
  • This can be achieved by creating an "API Mod" that all other mods use.
  • Some experiments to make this process easier are here:
  • So just free-form modding with 4.x will currently most likely end up crashing your game with more than 1 mod installed.

Anything else?

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