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Remove the need to add a cmd line arg for run.gd #9

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ithinkandicode opened this issue Jan 4, 2023 · 2 comments
Closed

Remove the need to add a cmd line arg for run.gd #9

ithinkandicode opened this issue Jan 4, 2023 · 2 comments
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refactor / cleanup Improves readability or maintainability

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@ithinkandicode
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Atm there's a requirement with Brotato to launch the game with --script run.gd. Can we remove the need for the cmd line arg, and potentially for the run.gd file?

I'm not sure what it does/why it's needed so if anyone can illuminate me I'll be happy to discuss options and workarounds and potentially code a fix.

@Qubus0
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Qubus0 commented Jan 15, 2023

we can only have one of the two:

  1. edit the source code wit the mod loader as autoload and recompile (best case scenario: the game developer does that)
  2. use a command line flag for a script that injects the modloader as autoload before the game runs

what i'm currently working on will make both cases easier/more convenient to use. Though i'm not sure if that fulfil the conditions to 'solve' this

@Qubus0 Qubus0 linked a pull request Jan 15, 2023 that will close this issue
@ithinkandicode
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Resolved in #78

@ithinkandicode ithinkandicode added the refactor / cleanup Improves readability or maintainability label Mar 1, 2023
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