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Version 4.8: Regarding Removing Identity Class #450

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wiseblank opened this issue May 30, 2024 · 3 comments
Open

Version 4.8: Regarding Removing Identity Class #450

wiseblank opened this issue May 30, 2024 · 3 comments
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@wiseblank
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Hello GodotSteam Team,

Appreciate the work done for this package. I noticed in Version 4.8 the ability to addIdentity (and other utils) is seen as redundant. May be unfamiliar but I thought this was necessary for sending Networking Messages (sendMessageToUser). What is passed as an identity reference instead?

Best.

@Gramps Gramps self-assigned this May 30, 2024
@Gramps Gramps added the question Related to general questions about GodotSteam label May 30, 2024
@Gramps
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Gramps commented May 30, 2024

Hey there! Cheers! Yeah, we removed the system and, hopefully, made it way easier. Now you just pass the user's Steam ID to each function and GodotSteam handles the rest. I think our docs are updated to reflect all that.

@wiseblank
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Thanks for the reply!

I tried updating the package to the newest version and reformatted code to reflect only using Steam ID. I currently use GodotSteam for a multiplayer game but can't seem to avoid 5003 (misc timeout) issues.

I am using the recommended "sendMessageToUser" and "receiveMessageOnChannel" functions. I'll keep debugging but am curious if anyone else has managed to reformat their code successfully and can give me some advice.

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Gramps commented May 30, 2024

Hmm, yeah, I haven't used the Messages stuff much but it is one of the three we are using in Skillet. I'm not entirely sure what actually creates the error but I have seen people mention it in the Discord. I can check around for some information though.

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