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Appreciate the work done for this package. I noticed in Version 4.8 the ability to addIdentity (and other utils) is seen as redundant. May be unfamiliar but I thought this was necessary for sending Networking Messages (sendMessageToUser). What is passed as an identity reference instead?
Best.
The text was updated successfully, but these errors were encountered:
Hey there! Cheers! Yeah, we removed the system and, hopefully, made it way easier. Now you just pass the user's Steam ID to each function and GodotSteam handles the rest. I think our docs are updated to reflect all that.
I tried updating the package to the newest version and reformatted code to reflect only using Steam ID. I currently use GodotSteam for a multiplayer game but can't seem to avoid 5003 (misc timeout) issues.
I am using the recommended "sendMessageToUser" and "receiveMessageOnChannel" functions. I'll keep debugging but am curious if anyone else has managed to reformat their code successfully and can give me some advice.
Hmm, yeah, I haven't used the Messages stuff much but it is one of the three we are using in Skillet. I'm not entirely sure what actually creates the error but I have seen people mention it in the Discord. I can check around for some information though.
Hello GodotSteam Team,
Appreciate the work done for this package. I noticed in Version 4.8 the ability to addIdentity (and other utils) is seen as redundant. May be unfamiliar but I thought this was necessary for sending Networking Messages (sendMessageToUser). What is passed as an identity reference instead?
Best.
The text was updated successfully, but these errors were encountered: