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Issues on multithreading #8

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BastiaanOlij opened this issue Mar 16, 2018 · 0 comments
Open

Issues on multithreading #8

BastiaanOlij opened this issue Mar 16, 2018 · 0 comments

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@BastiaanOlij
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Reported on our IRC channel a while back, I don't have more detailed info yet but capturing it so it is not lost.

There are issues when Godot is set to run the rendering in a separate thread, someone suggested it may have to do with Glad/the blit shader being created in the wrong context as a result. I'm not very familiar with the threading issues here so anyone who has ideas, please make some suggestions :)

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