Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Design & Implement character abilities #36

Closed
13 tasks done
Quooler opened this issue Nov 25, 2017 · 0 comments
Closed
13 tasks done

Design & Implement character abilities #36

Quooler opened this issue Nov 25, 2017 · 0 comments

Comments

@Quooler
Copy link
Contributor

Quooler commented Nov 25, 2017

The behaviour of every character skill & his implementation coding.

  • Hero
    • 1st Skill Design
    • 2nd Skill Design
    • Implementation in Unity Project

  • Mage
    • Skill design
    • Implementation in Unity Project

  • Soldier
    • Skill design
    • Implementation in Unity Project

  • Archer
    • Skill design
    • Implementation in Unity Project

EXPECTED RESULT:

All the playable units with some skills & the hero with active abilities which can be activated & controlled by the player.
Abilities are driven by the input manager.

References of expected results:

Sudden Strike 4

Heroes Charge

@Quooler Quooler self-assigned this Nov 25, 2017
@Quooler Quooler added this to IN PROGRESS in Project Alpha Nov 26, 2017
@Quooler Quooler changed the title Design & Implement character habilities Design & Implement character abilities Dec 18, 2017
@Quooler Quooler moved this from IN PROGRESS to DONE in Project Alpha Dec 18, 2017
@Quooler Quooler closed this as completed Dec 18, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
No open projects
Project Alpha
  
DONE
Development

No branches or pull requests

1 participant