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Computer Graphics

Development of a mini scene graph based 3D engine and its potential of usage.

  • Phase 1 - Graphical primitives: Report.

  • Phase 2 – Geometric Transforms: Report.

  • Phase 3 – Curves, Cubic Surfaces and VBOs.

  • Phase 4 – Normals and Texture Coordinates.

Contributing

Gonçalo Faria

Catarina Machado

João Vilaça

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